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A jam submission

FootnotesView game page

We're all just footnotes in other's stories
Submitted by Orczuk (@_Orczuk_) — 6 hours, 56 minutes before the deadline
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Footnotes's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#74.1564.156
Game Design#313.8753.875
Innovation#493.6563.656
Overall#493.6353.635
Audio#793.5003.500
Graphics#1913.4383.438
Fun#1963.1883.188

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each time the player gets beaten the enemy becomes the protagonists. Ending your last journey and starting a new one in a persistentworld.

Did you write all the code and made all the assets from scratch?
I wrote all the code, the art and music was gotten from free sources.

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted(+1)

Nice concept, huge amount of game for the game jam, great job!

Developer

Thank you, glad you enjoyed it! 

Submitted(+1)

Great idea, nice graphics, good sounds and becoming reach is nearly impossible for plebs? 10/10 all perfect

Developer

Thank you for playing! The game certainly needs some balancing in the fights but I'm glad you like it! 

Submitted(+1)

Well done, I like the grafics and the whole world you created. Maybe a tutorial at the beginning would be nice, but great job!

Developer

Post patch I will work on setting up a tutorial! Thank you for playing!

Submitted(+1)

You made a huge world in this game, well done. The gimmick is super cool. However I figured if you were entering a combat that you won't win it's always better to do your least damaging attacks possible so your next character has more health, which doesn't feel that fun a way to play (deliberately losing). I'd love to see this concept expanded further.

Also if you are planning on making a narrative game like this, I'd 100% recommend you to have someone read over the dialogue/narrative, even if just a friend or family member. Even the main menu had the typo: "being adventure", which makes zero sense (you were looking for the word "begin"), and there were at least 10 other occurrences in dialog or objectives that didn't make any sense to read. They weren't even simple misspellings or grammar mistakes that people would recognize but made the sentences complete nonsense.


I'm not trying to be critical of this, but if you are planning on releasing a game with narrative as a focus this is truly vital or people won't enjoy it.

But I really hope you expand upon this sorta idea, I think you made something truly innovative so well done! 💛

Developer(+1)

Definitely right about the spelling and all. Sadly it was the last thing I did in a mad rush before uploading the game so I didn't get a chance to proof read it, gonna have it all fixed up in the post jam. 

I do need to make changing of character more fulfilling, not sure how I'm going to approach that yet but it's something I'll keep in the back of my head. 

Thank you for playing! 

(+1)

I was so confused because I forgot to read the description, but the idea is great and the game looks fully fledged out!

Developer

Glad you liked it, it definitely needs a better intro, will make sure to fix that up for post jam!

Viewing comments 5 to 1 of 25 · Previous page · First page