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Should I go mobile ?

A topic by Mathieu Schmerber created Feb 25, 2023 Views: 223 Replies: 8
Viewing posts 1 to 4
Submitted(+1)

So I've been thinking about my entry and its future since I'm really proud of it and you guys seem to enjoy it a lot as well...

The issue being that my game concept is great, but only for a game jam that is. In fact it's quite hard to extend my concept into any bigger project. For sure I could split my systems and make a bigger project, for example reusing my combat system and make it a dungeon crawler 2.5D game or whatever, but nothing that really tickles my interest.

What I'm thinking could work, is a mobile version. Due to the simplicity of the inputs, it wouldn't be hard to make it into a mobile version, and it could definitevely fit the format. I'm thinking of maybe adding a more general progression system like gaining a currency while playing, one that can be spent to unlock new in-game upgrades or something.

What are your thoughts, would it be worth it to make it into a mobile game, or should I just leave it be as a nice entry in my portfolio ?

For The Churchhttps://itch.io/jam/brackeys-9/rate/1932730

Submitted(+1)

I love the idea! I think your game is excellent and you should definitely introduce it to mobile. 

Submitted

If you can, so why not.

Submitted (1 edit)

Going mobile is quite tricky, well at least for me. First off you need to configure the touch inputs. Any ideas on how to do that would be good to discuss here. Then you need to decide which store you are going to sell it on. I know from an IOS perspective you have to have Xcode installed, and I imagine a Mac. Finally, there is often some kind of filter/quality control to getting it on to a mobile store. Just speaking off the top of my head, obviously I’m not an expert.

Submitted

I've already made mobile games so handling inputs won't be an issue, thanks for the disclaimer tho. Yeah you're definitely right when talking about publishing this on stores, that's quite tricky

Submitted

Cool! Do you have any tips for mobile controls in Unity?

Submitted

I mean, it really depends on what youre trying to achieve ! I never really had any issue using it ? I feel like the new input system made it way easier and reliable

Submitted

I very much a noob :-) I have used a canvas with 2 transparent images to trigger left and right rotation, but haven't really got to grips with the new input system and touch controls. At least I know what to study next. Thanks

Submitted

Definitely use the new input system for every project ;)