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(1 edit)

Going mobile is quite tricky, well at least for me. First off you need to configure the touch inputs. Any ideas on how to do that would be good to discuss here. Then you need to decide which store you are going to sell it on. I know from an IOS perspective you have to have Xcode installed, and I imagine a Mac. Finally, there is often some kind of filter/quality control to getting it on to a mobile store. Just speaking off the top of my head, obviously I’m not an expert.

I've already made mobile games so handling inputs won't be an issue, thanks for the disclaimer tho. Yeah you're definitely right when talking about publishing this on stores, that's quite tricky

Cool! Do you have any tips for mobile controls in Unity?

I mean, it really depends on what youre trying to achieve ! I never really had any issue using it ? I feel like the new input system made it way easier and reliable

I very much a noob :-) I have used a canvas with 2 transparent images to trigger left and right rotation, but haven't really got to grips with the new input system and touch controls. At least I know what to study next. Thanks

Definitely use the new input system for every project ;)