The post-jam event is not over yet as voting is still underway and Kyle hasn't gotten to the rest of the entries. But I'm curious as to how everyone liked the jam event so far. I'm not making this on Kyle's behalf but might be helpful to organize people's thoughts. Any opinions on the rules/structure or how things generally went?
My thoughts:
I love the "prompt" usually game jams have a one word theme as a guideline but I like it when there are coherent things to follow yet a lot can still be done with them. I regret not doing a game about Mint now that I've seen so many entries of her done. I also feel bad about Waffle not getting a game (maybe a way to track that sort of stuff next time?). In general I am very entertained by this loose video game universe we created as if a franchise was constantly being rebooted and spinoff'd to the point of inconsistent lore, yet also being consistent in other aspects.
Some things I think might have got people is the clarification on the deadline, what does the deadline entail, how serious of a jam is this that 1.0 is the only thing that gets in. Personally I think having a strict upload deadline and a soft send your 1.1 to kyle deadline works for me. Yet I didn't really know the specifics of that until the stream.
Also worth mentioning is rules on what is allowed regarding resources, I think music that can be picked up by Twitch was brought up as a nono but many jams usually have stipulations on whether or not presets are allowed (which is a thorny topic because pretty much all of us use presets or a game engine that might as well be classified as a preset so it's really hard to define).
For me personally I learned a lot from the jam, or rather, I got used to a lot of things in the jam. It's my 3rd Godot game and my first time making an RPG that wasn't rpgmaker. RPGs are no joke and have a lot of subsystems and menus for each of those systems within systems. I think the 1 month length is doable to make an RPG happen, but it takes a bit of practice. The most IRL exp I got out of it was just churning out a bunch of cutscenes, this is the most story I've ever done for a game jam entry due to the nature of the event and naturally I had no time to tune the gameplay, but it was worth it because lore contribution is fun.