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BughuniTeam

69
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A member registered Apr 06, 2021 · View creator page →

Creator of

Recent community posts

1.1 Update

We have closed the gallery server and added all the uploaded sculptures to the game locally to be preserved.

Okay, I believe I've found and fixed the issue. Please give it another try when you've got the time!

Thank you so much! That really means a lot. I'm glad my writing has come across so positively, and owe a lot to Handstandish for his art & character designs.

So sorry about the bug! One other person has reported that but I haven't been able to reproduce it myself so I still haven't fixed it.

What's here is really solid. Great animations, battle mechanics, and writing. Would have loved to see more.

The environments and level design here are seriously top notch. Nice, tight controls too. Had a blast playing it!

In awe at the scale of this game! The server deletion and ensuing boss fight were highlights. Loved it!

I actually teach a Scratch class here in Japan. So, seeing a submission made in Scratch is super cool! I'm impressed by all the different types of games you were able to make.

What a hectic time! Felt virtually impossible at first, but eventually got through it (mostly using lots of cold chicken at the start). A very unique take that paid off.

1.06 Update

Fixed a bug with the resubmit button.

Alright, I was able to find and fix the issue, and have updated the game with the fix. Thank you for the report and sorry for the inconvenience!

So much fun! I love how the upgrades appeared visually on the character when using them. 

Thanks! Yeah, I knew there had to be some sort of driving force to the player's sculptures. Even if it ended up being fully scripted.

It looks like your submissions didn't make it to the server. You can try resubmitting them on the title screen if you want.

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Thanks! I'm not sure if the programming is as impressive as everyone seems to think, but I'll go over it in the post-mortems. I also think Handstandish did a great job on the characters this year.

Also, it looks like your submissions didn't make it to the server. You can try resubmitting them on the title screen if you want.
Edit: Turns out the resubmit button was broken. So, you'll also have to download the updated build. Sorry for the inconvenience!

(1 edit)

Glad you enjoyed it!

It looks like your submissions didn't make it to the server. You can try resubmitting them on the title screen if you want. 
Edit: Turns out the resubmit button was broken. So, you'll also have to download the updated build. Sorry for the inconvenience!

Glad you enjoyed it!

It looks like your submissions didn't make it to the server. You can try resubmitting them on the title screen if you want.

The game feel here is off the charts. One of the most pure fun games of the jam.

I loved the level design and the Disk 2 twist!

Dang! Sorry about that! I'll see if I can figure out why that happened.

Wow! This really ticked all the boxes of 'things in RPGs that I love'. You came up with a legitimately new, unique and interesting battle system and executed it well.

My favorite character was Taxxie, as her ult just generates more ults in a loop. It's crazy.

This is a very solid bullet heaven. I liked that the dorb placement around Jambon slightly affected how you had to aim each of them.

So fun I did a second playthrough as soon as I finished.  

1.05 Update

Added missing credits.

Added the option to swap out the base piece as long as no other piece has been joined yet.

Fixed a bug that allowed joining the same piece to itself.

Really enjoyed this one. The time travel mechanic really helped make the most of the explorable space.  Unlocking more time periods was a fun progression.

Hard to come up with something to say that hasn't already been said by everyone else at this point. Excellent all around! I really liked how different each of the weapons are, and how effective they were in different situations. 

Thanks! Glad you enjoyed it. We're really looking forward to seeing what everyone makes.

What a wild ride this was! I felt that the length was just right to make multiple playthroughs worth doing. All the art was fantastic!

Insane production quality, even considering the team size. The tracks were really well designed, and the driving physics were pretty fun to experiment with. 

I wish my time on each course was displayed after finishing, but I did track my best times doing the single levels:
Bay of Pig Roast: 3:35 - Will Soar (idk why this was the only time I was able to select him)
Area 51 H&S: 2:35 - Pit Master
Shadow Smores: 3:45 - Taxxie
Dark Silhouette Dimension: 1:35 - Pit Master

Open to any challengers.

Loved the Squandrick boss reveal!

1.01 Update

Added a button on the Title Screen to resubmit your sculptures to the server in case something went wrong during the playthrough.

Fixed some minor bugs.
Adjusted some audio levels.

Just as a head's up: there is a bug with the saw tool that is especially common on the more complex pieces. If you just kinda fiddle with it and adjust the position/angle slightly eventually it should cut (it might not, though).

Glad somebody else enjoyed the mouse movement! I thought it felt really cool, but a lot of testers just ended up using the spacebar :p

That's good to hear! We did extensive playtesting to try to make sure people wouldn't get too lost.

Among the most interesting mechanics of the jam imo. The presentation and camera work was also top-notch. One of my favorites this year for sure.

There's some real potential here in how the abilities and level design came together. I legit spent like 5 minutes just messing around with the last section to see all the different things I could do with them.

A delightful little platformer! Discovering the intricacies of the boost mechanic was pretty fun (like how you can boost while standing still). Great to have a boss fight when there are not many this year due to the rule change.

Very cute game, and exactly the right size for the jam. All the little details hidden around the mansion were a treat to find.

I legitimately got a little sad as all the weaving techniques I was getting good at slowly got taken away. Very impressive merging of gameplay and message.

Loved George's physics based animations. Grappling hooks somehow never get old to use. One of my favorite DSD's as well.

Extremely impressive to make a fighting game in this timeframe, regardless of complexity. Even with just what's here there is some space to experiment and find different strategies. 

And of course as everyone else has noted, the modelling and win animations are just fantastic.

Really loved the writing in this. All the little details of the characters and how the rumors warped as the spread were great. Went perfectly with Solveig as well. I truly felt like an evil mastermind when I had 3 rumors being spread around at once.