Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The GlobView game page

Ranked 6th place out of ~100 entries.
Submitted by marmadukian — 1 day, 12 hours before the deadline
Add to collection

Play game

The Glob's itch.io page

Results

CriteriaRankScore*Raw Score
Balance#14.2084.208
Fun Factor#34.2504.250
Overall#34.2504.250
Overall#64.0214.021
Polish#93.9583.958
Music and Sound#163.6673.667
Visuals#313.7923.792

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Video URL
https://youtu.be/7qNzMMlvwiY

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I really like how goopy it feels. Cool movement idea too! How does the chain work?

Submitted

great game, simple but lots of fun!

Submitted

great game, simple but lots of fun!

Submitted

Amazing game and a really simple but satisfying art style :D

Submitted

Loved the rope mechanic. Also I love how the moves meant something, you commit after you make a choice and the sense of regret as I slowly would be grappling toward my doom was all too real.

Submitted

Amazing what you did with the rgb pallet. Really nice overall gamefeel.

Also if you add a turn counter I think that'll give people the incentive to pull of some crazy moves.

Submitted

I don't think there's much else I can say that hasn't already been said, great game! I love the simple, yet amazing looking, ASCII art and the audio is spot on (my favorite may be the death sound!). I loved watching it progress in discord as well... a really solid jam game! Congratulations, you should be proud of this one!

Submitted

This is a great game, and it was really great to watch it get created in the chat. Thanks for taking the time to post as you dev'd.

Great game!

Submitted

Nice mechanic! Cool to see the states evolve as you layer on gameplay mechanisms. 

Submitted

Very simple and well executed concept! I think what makes this game is the visuals mixed with the music it is just so well matched together. The gameplay is fun and gives the players the easy to pickup hard to master type of feeling. Well done overall!

Submitted(+1)

I still can't get past that last level!!! haha it was so much fun following your progress in Discord and finally getting to play this gem!

Developer(+1)

The trick is to collect the four stars you can, then see which two you need to get rid of. Then the bigger trick is surviving long enough to be able to finish. ;)

I had a blast chatting with you on discord as well! Can't wait for next year(or hopefully half a year). 

Submitted

Really solid gameplay with good focus on mainly a single mechanic that you get better and better at as you progress. Well done with teaching the player through level design, too :)

Submitted

Awesome Music, Level and Game in General, I played and won this game before the newest level. The newest level was realllly difficult but I did it after paying very close attention to the patterns. It is a good game.

Submitted

Enjoyed this a lot!  Good choice of music, cool concept.  A click counter - and as LordCloud suggests, set a limit - would make it an ever better puzzler!

Submitted

A very nice mechanic. I really enjoyed it (this was one of the games I was waiting for, I saw some footage of it during the jam). I think giving the player a limited amount of turns would make it even better.

Developer

Will keep that in mind, I was thinking of adding a par system because you can get in situations where you need to move a few times rapidly to beat the harder ones.

Submitted (1 edit)

Very neat puzzle - was impressive how all the mechanics came together in the final single screen madness (Beated!)! There were some times that the glob couldn't collect the stars (i guess if one is travelling on the way it doesn't collect?)  

Developer (1 edit)

From what I've managed to nail down, it's the distance between start point and end point(or collected object) that affects what I've called the "phase through bug". Usually, while travelling, they do collect. It's the odd times when the distance is just so that they don't. It's due to how I handle movement.

I've mitigated it as best I could in the time limit, it used to be way worse.

Solid puzzle game! Turns out you just need ASCII, a few bits of color, and some elbow grease. Then BOOM: game!

Developer

Yeah! It was a self-imposed challenge, mainly because I'm bad at art and someone mentioned on discord doing an ASCII game once.

Thank you!