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Puma Cat - The Paranormal Psychic Detective - A Brainwashed Winter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Balance | #3 | 3.697 | 3.697 |
Overall | #4 | 4.091 | 4.091 |
Weirdness/Charm | #5 | 4.485 | 4.485 |
Overall | #6 | 3.944 | 3.944 |
Polish | #8 | 4.061 | 4.061 |
Visuals | #16 | 4.061 | 4.061 |
Music and Sound | #18 | 3.636 | 3.636 |
Fun Factor | #20 | 3.576 | 3.576 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Video url
https://youtu.be/dK7pOCHos3w
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Comments
Nice game. I enjoyed the music and the story had it's charm. Also it was a cool easter egg that the cat had 9 lives. Didn't notice until my friend pointed it out. Although the game was too easy in my opinion but maybe you weren't trying to make it challenging so it works.
What a wonderful setting for a game, reading a book as the stories plays out on the book itself.
My favourite part was actually right at the start where I read that the elf ran over and he actually did in the game. I wish there was more of that, like the enemies didn't wait for you to start the level but came automatically when you read that part.
I would have loved if the story adapted to your actions a little too, like if you barely beat the previous level it says something about how you struggled to fend off the previous wave.
The shooting was a little simplistic but I didn't feel that it detracted from the main feature of the game which was the active story.
I loved it, you've definitely got something great on your hands here!
What a neat idea to set it inside a book! Very nicely done.
Plenty of interesting ideas in here! Nicely done :D
At first glance, seeing the pixel art move independently from the sprite was confusing, but allowed for pretty subtle movement that adds to the style. And once in the game, you don't even notice it anymore. Really awesome execution, and just like everyone else, I'm not gonna shut up about how cool it is to have a narrative on a book spread as the level. Great work especially for a jam game!
Very charming game and a very polished one too! Playing it was kind of inspiring from a design perspective. presenting your games story on in book format as the level itself is something I haven't seen before. This really makes me wonder what a novel sized game of this would look like if there were more visual representations for the setting the book reads about. maybe a novel sized game of this in reality is not so fun but my imagination was captured by the experience. Nice work.
Very great game! I loved reading the story. The art and animations were all great and the music fit well.
This is excellent. Really high level of polish - I love how after a fight the gold stars let you know it's safe and draw you to turn the page. Very cool sprites that made me want to pick up and cuddle the cat.
Yes, the enemy variants need differing AI to add variety and challenge; perhaps you could have cut back on some of the enemies and spent time coding behaviors. But this is a pretty minor point.
Just kind of magical following a story through on the actual page.
Great comment! I'm glad the stars worked as intended! I will study up on more AI coding techniques for sure!
Lots of really cool ideas here:
- The levels being pages of a book that tell the story is really unique and a really cool way to tell a story that remains outside gameplay but still stays cohesive.
- The characters being composite sprites that are individually animated allows for really neat effects (tail/ears wagging, blinking, etc)
- Having a character that follows you making it a bit more strategic
For a game that was made in a weekend, this is excellent! However if you plan to revisit this project, which I highly recommend, these are things I would consider:
- The actual core game loop is kind of weak. To me the game was "hold left mouse button over the nearest enemy until they die while moving around in circles so nothing touches me"
- Enemies dying and spawning ghosts is really neat but I wish there was more to it. I noticed that the Yetis sort of lunge at you which I think is a step in the right direction. If enemies had more diverse behavior than just "walk towards the player" I think you'd have a much more interesting primary loop. Projectiles and curtain fire patterns would be a nice way to mix things up.
Thanks for the tips and playing! I'm most comfortable with sprite art and animation for sure, coding i'm very new to (since Dec 2018). I'll try my best to improve~
Super interesting concept and very unique. Would love to see more of this!
Thanks a lot for checking it out! I hope i can find the time/motivation to pursue this concept more~