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Disturbance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music and Sound | #53 | 2.900 | 2.900 |
Balance | #65 | 2.700 | 2.700 |
Visuals | #68 | 2.900 | 2.900 |
Overall | #86 | 2.600 | 2.600 |
Overall | #88 | 2.700 | 2.700 |
Fun Factor | #89 | 2.400 | 2.400 |
Weirdness/Charm | #94 | 2.700 | 2.700 |
Polish | #107 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Video url
https://youtu.be/ZSTD8JgIPUU
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Comments
Bonus points for submitting 38 seconds before the deadline! Way to cut it close!
Lol, we were too much ambitious and we *tried* to finish the game during the last minutes, but sadly there are so much bugs left
Very cool racer, going the the double helix looks great! I would change the background though, maybe just black with particles or stars flying by? I think it would give it a greater feeling of speed~ Well done for sure! Please check out 'Puma Cat' when you have time.
Thanks for the advice, we will see if we can animate this skybox, that would be really cool.
The UI sizing in Unity is always painful. I died and the game just kept going. I couldn't tell if there was something in the instructions to explain that or not, but I had to kill the game to get out of it.
I thought the controls didn't work until I read your comment. I got the hang of them after a few tries though. Maybe next time having the directional keys take input too? Controls are responsive , I like the double tap to dash and the futuristic vibe. Good job
Thank you for your review! It was are first jam, and also our first time using Unity so I had some trouble while coding. But I promise next time there will be key binding ;)
You can't go up or right with W and A. The tutorial text is also small.
Yeah, I noticed this just after the end of the submition. The game use the French keyboard layout, and the tutorial text was fine until building the game, and I can't figure out why.