Thanks! I hope to, but with the holidays starting I don't think I will get back to this until sometime in January.
DwarvenJester
Creator of
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Yeah all excellent points and on the TO-DO list. I wanted to add a slider to the options menu to control the text speed so folks could pick one they liked. Perhaps a click to advance check box as well as some prefer not clicking. I didn't work on those things as it all operates differently when it is fully voiced, which was the plan at the start. Jumping was a side effect of some of the prototyping work that was never removed. Thanks for the feedback and most of all thanks for playing!
The atmosphere was great! It was a little hard to figure out what to do with the collectibles, and the 'guard room' where the camera stops following the character takes away from the experience a little as it is unclear if you need to do something to 'open up' that area. Reading comments here helped with that. Cool game!
Actually the book is not used in this version of the game and was related to content that was cut to make the deadline. Try talking to people again. Sometimes what you learn from one person opens up new conversation topics with other people. If that doesn't help, feel free to DM me and I can provide other hints - just don't want to spoil anything for others.