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DwarvenJester

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A member registered Oct 28, 2016 · View creator page →

Creator of

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Thanks!  I hope to, but with the holidays starting I don't think I will get back to this until sometime in January.

Thanks for playing!  I hope to put back all of the stuff that was cut to make the deadline, but finding time outside the day job is tough at the moment.

Loads of fun!  Only thing missing was a clock on the wall that stopped at 12:34.  Loved the control room puzzles, with a good mix of solutions.  Well done!

Very cool game.  Loved the unique setting and the music.  Switching characters is a cool feature.  Amazing accomplishment in two weeks!

Outstanding!  Love the premise, the characters and the puzzles.  The voice acting was superb.  This is my favorite so far this year.

You had me at penguins!

Thanks for playing!  Yeah several puzzles got cut which lead to longer conversations to fill in the gaps.  Most of the inventory/room interactivity was left for last in order to finish the script for the voice actors and time ran out

Glad you enjoyed it!  The Ship map was made early as placeholder and then never circled back to as the deadline neared.  I had to choose, and I chose to make sure I got the voice acting in.  So much was cut, but having those incredible actors bring the characters to life was totally worth it

Thanks for playing!  Yeah there were several major branches pruned to make the deadline, unfortunately.  Edwyn Tiong, Rich Keeble, Oliver Smith, Miranda Gauvin and Sally Beaumont were AMAZING to work with.  They brought these characters to life

That's the plan.  So far not making much progress as I have lots of IRL work to catch up on before I get back to this.  

Great characters and writing.  Love the graphic style.  Lots of fun!

That's kind of you to say.  So much was cut to make the deadline.

To be fair I wasted some time trying to get the rope the lantern was hung by in the camp

Another great entry in the series.  Took me a long time to find the rope because my eyes aren't what they used to be, but your art really takes me back to classic Sierra/Lucas games (in a good way).  Can't wait to see what happens next!

Your games are always so beautiful.  The Witches Lullaby was one of my favorites last year and this art is even more beautiful.  Are you going to keep working on this one?

Cool concept.  I had to play it since I used similar assets to make my game which is also a murder mystery.  Does the save game feature not work?  I tried to save progress at one point and go back to it but it wouldn't let me load the saved game.

Well if you play mine you'll hear some great VO performances, and notice the puzzles/items problem in someone else's work. ;)

Seemed like two games - one about moisture farming and one about consequences.  Both games worth playing, so it was literally a win/win!

Great storytelling and characters in this! 

Great game!  Love the canine companion, Luna.  Great puzzles and a nice twist!  The voice acting is top notch and really draws you into the game.  One of my favorites this year!

Thanks for playing!  Wasn't hard to choose the great voice acting over the puzzles when deciding what to keep and what to cut

Yeah there were more puzzles in the design, but not enough time to implement them.

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Kule!

The text scroll was a late addition and, let's call it under implemented.  Glad you enjoyed the story.  Thanks for playing!

Thanks for playing!  Text speed was definitely quicker than intended, and some of the timing was definitely worse after editing.  Running out of time in the Jam had more impact than I would have liked.

Crime spree in a small town - perfect setting for a game.  Loved the way the fog set the atmosphere!

Yeah all excellent points and on the TO-DO list.  I wanted to add a slider to the options menu to control the text speed so folks could pick one they liked.  Perhaps a click to advance check box as well as some prefer not clicking.  I didn't work on those things as it all operates differently when it is fully voiced, which was the plan at the start.  Jumping was a side effect of some of the prototyping work that was never removed.  Thanks for the feedback and most of all thanks for playing!

Great premise, built out with wonderful characters.  Top notch!

It is a highly accurate representation of working in IT.  Donuts, problems and dark secrets.  The solution was great and the mechanics were fun!  Great job- especially for doing it all in two weeks!

Loved the atmosphere - the music really helps you settle into it.  The choices were a little ambiguous, but the stories were interesting.

I'm glad you made it to the end.  Thanks for playing!

Tough to build both an engine AND a game in two weeks.  Looks great and the writing promises an interesting story if/when you get a chance to finish it.

The atmosphere was great!  It was a little hard to figure out what to do with the collectibles, and the 'guard room' where the camera stops following the character takes away from the experience a little as it is unclear if you need to do something to 'open up' that area.  Reading comments here helped with that.  Cool game!

Actually the book is not used in this version of the game and was related to content that was cut to make the deadline.  Try talking to people again.  Sometimes what you learn from one person opens up new conversation topics with other people.  If that doesn't help, feel free to DM me and I can provide other hints - just don't want to spoil anything for others.

Loved the art style.  Cute game and lots of fun.

Loved the art style.  Cute game and lots of fun.

Loved the graphic style and the simple premise.  Would have been nice to meet Bat Girl at the end, or in one of the buildings. 

Short but sweet.  Beautiful game!

What a cool game to have bene made in just two weeks.  I hope you had as much fun making it as I did playing it.

That's a pretty cool game to be made in just two weeks!