Such a cute little game about robot friends. I couldn't figure out how to use the power boost, so I ended up stuck there. But would have been nice to just explore the space a little longer. Alas! I will never know what creator left for me. Really lovely work - love the aesthetic and the writing!
hinaqui
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This game really hit in all the right spots. I felt very taken care of with the way things were explained. Took me a while to get a hold of the WASD moving, but this game really felt warm. I am wondering if you plan to add more narrative to the story at some point? Because once the three calls are done, it's just you and the silence, which can be great for a while. But it would be nice to know more or just hear some human voices as you progress. Thanks for making this game. The level design, UI and narrative are superb!
This game really hit in all the right spots. I felt very taken care of with the way things were explained. Took me a while to get a hold of the WASD moving, but this game really felt warm. I am wondering if you plan to add more narrative to the story at some point? Because once the three calls are done, it's just you and the silence, which can be great for a while. But it would be nice to know more or just hear some human voices as you progress. Thanks for making this game. The level design, UI and narrative are superb!
Interesting take on the theme! I had trouble figuring out when my hits were actually connecting with the zombie because I couldn't always pay attention to the health meters. Also, it would help if we kinda started off slow so players like me could get a hang of the mechanics before zombies started showing up in multiples. I am not sure if I would ever manage to chop the tree and defeat zombies at the same time. So, is this game supposed to be unwinnable?
Magic school adventure always gets my vote! Some really solid worldbuilding and character creation in here. Also, the design aesthetic and music make for a very immersive experience. One suggestion that I would make is to see how you can direct the flow of choices - I wanted to get to a moment of action, where the story truly starts and I kept having to choose who to talk and then those conversations led to errors. Like, I know that's a bug you can fix, but I wanted to know more about what I was getting into before talking to someone. But a really cool start! I would love to play this again once the bugs are fixed.
Magic school adventure always gets my vote! Some really solid worldbuilding and character creation in here. Also, the design aesthetic and music make for a very immersive experience. One suggestion that I would make is to see how you can direct the flow of choices - I wanted to get to a moment of action, where the story truly starts and I kept having to choose who to talk and then those conversations led to errors. Like, I know that's a bug you can fix, but I wanted to know more about what I was getting into before talking to someone. But a really cool start! I would love to play this again once the bugs are fixed.
I love how the old jigsaw puzzle box was used as an element. The amount of detail that has gone into this is fabulous! Very easy to understand the game. I didn't quite get how the puzzle helper works though. Because I could have used a lot of help when trying to understand how the pieces fit in initially. Also, is there a sound or something that plays when the right piece is put in? Or does one have to complete the puzzle to know if things worked?
I love the way you have designed this thing. There is a lot of detail and the 3D world is really believable. But I could barely get the car out of the gate and then I got stuck on the pavement and couldn't get out. Would recommend having some more open space at the start of the game so that we can get used to moving around without having to manoeuvre tight corners right at the start. But I had fun making the car bounce and bump into things as well.
Very cool story, starting from a simple premise and getting more intense as things go on. The collection of things from the wild to cook up something at home is always a mechanic that soothes my soul. I could very easily imagine playing this out with a group, so I went ahead and rated it based on that. Didn't see the connection to the theme, though. But full points for breaking the mold :)