This was really fun! Love the idea and jump mechanic. Level design is also great, but I would probably allow for more space vertically for the player to jump in some obstacles so the game feels faster-paced and more upbeat to match the wacky theme rather than skill jumping. Wish I could play more but there is a frustrating respawn bug in levels 2 and 3.
Sabrina Thomas
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This was a fun game! Had a bit of trouble picking up some trash items, I think the camera perspective is a bit off in knowing where the picker will stab. Maybe use a ray function to see if the player reticle is on the trash, then have the picker auto-grab on click instead of relying on object collision. I also got confused with the sudden camera changes but was excited to get a better look at the Bigfoot character I am playing!
It was hard to see the text instructions at first, but easier once I used full-screen mode. I would suggest using a pop-up/ HUD system for text rather than placing it in the environment. I got stuck in an endless fall off of the platform with a timer. Free temp assets could have been used to show off your mechanics and match your tutorial instructions.
Interesting concept, but I wish I had more information on the goal of the game. What is the purpose of buying buildings? I also think the UI could be adjusted to make the story clearer. I felt like I was given the opportunity to make choices before the story even progressed to that moment through the previous/next buttons. Maybe remove/change the state of the buttons that do not lead to proper game progression.