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Sabrina Thomas

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A member registered Apr 23, 2021 · View creator page →

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Recent community posts

This was really fun! Love the idea and jump mechanic. Level design is also great, but I would probably allow for more space vertically for the player to jump in some obstacles so the game feels faster-paced and more upbeat to match the wacky theme rather than skill jumping. Wish I could play more but there is a frustrating respawn bug in levels 2 and 3.

This was a fun game! Had a bit of trouble picking up some trash items, I think the camera perspective is a bit off in knowing where the picker will stab. Maybe use a ray function to see if the player reticle is on the trash, then have the picker auto-grab on click instead of relying on object collision. I also got confused with the sudden camera changes but was excited to get a better look at the Bigfoot character I am playing!

Lovely story! I am especially impressed with the spotlight effects on the main character and the glowing effects on the ghost. Does not quite feel like a game since it is missing meaningful interaction; but this is a solid concept, I'd love to see this taken further!

It was hard to see the text instructions at first, but easier once I used full-screen mode. I would suggest using a pop-up/ HUD system for text rather than placing it in the environment. I got stuck in an endless fall off of the platform with a timer. Free temp assets could have been used to show off your mechanics and match your tutorial instructions.

Interesting concept, but I wish I had more information on the goal of the game. What is the purpose of buying buildings? I also think the UI could be adjusted to make the story clearer. I felt like I was given the opportunity to make choices before the story even progressed to that moment through the previous/next buttons. Maybe remove/change the state of the buttons that do not lead to proper game progression.

Great game! The puzzles were fun and the art/music is cute! The voiceover was a lovely addition that brought the characters to life. One note - I think there are two different music tracks playing over one another during the credits. I'd love to see this game expanded on!

(Including my comment again here for the jam)

Charming game! Loved the aesthetic and the multiple puzzles. My only critique is that some of the corn maze walls are not easily readable. Maybe adjusting the camera perspective or creating a variance of the wall asset would help. 

Charming game! Loved the aesthetic and the multiple puzzles. My only critique is that some of the corn maze walls are not easily readable. Maybe adjusting the camera perspective or creating a variance of the wall asset would help.