The game is really cool, I did also encountered some bugs when respawning, being pushed out of the platform, but I reloaded the game and kept playing. I like the mechanics and idea, there was a small delay between the robots getting hit and dying (maybe it could be the same delay, but playing a destroying animation). Some times the throwing was too strong, a nice way to fix that could be setting the strenght based of how much time do you press the button until release. The last feedback I can give you is about level design, I manage to skip all restricted areas and guards (since they ignore you in normal areas if you are not holding the virus), just by throwing the virus side to side and running. So I found a lot of areas unnecesary, didn't need to go there or play as intended. So the game can really benefit by redesigning the levels in a way you are forced to use all the mechanincs puzzle-wise. I enjoyed playing your game, you did a great job.
I love stealth game so this was fun! Nice little adventure, with a fun concept :) Towards the end I performed a massive jump that allowed me get past everyone and finish the game. Not sure that was intended but I enjoyed it nonetheless 😂
very fun concept! love the play on soft with software! I ran into an issue where after I died and respawned I couldn't move at all, it could be a browser issue but just so you know
Hi! Unfortunately I've encountered the same bug that made it a bit difficult for me to continue playing. It seems that the character rotation is not locked, so when you push objects sometimes you push yourself (and thus rotate the camera permanently).
Besides that I wasn't sure how the guards attack you. The first one I encountered wasn't moving at all and then I was dead. While that's fine if it's supposed to be a stealth game, I think it could use some visual cues that I've been caught.
Sorry if that sounded harsh, just trying to give some advice :)
Comments
I like the angle of the theme! Music was very pleasant, and overall I think you did a really good job with this. Well done!
I unfortunately encountered the same bug as others, but I loved the original take on the "soft" concept :)
The game is really cool, I did also encountered some bugs when respawning, being pushed out of the platform, but I reloaded the game and kept playing.
I like the mechanics and idea, there was a small delay between the robots getting hit and dying (maybe it could be the same delay, but playing a destroying animation). Some times the throwing was too strong, a nice way to fix that could be setting the strenght based of how much time do you press the button until release.
The last feedback I can give you is about level design, I manage to skip all restricted areas and guards (since they ignore you in normal areas if you are not holding the virus), just by throwing the virus side to side and running. So I found a lot of areas unnecesary, didn't need to go there or play as intended. So the game can really benefit by redesigning the levels in a way you are forced to use all the mechanincs puzzle-wise.
I enjoyed playing your game, you did a great job.
I love stealth game so this was fun! Nice little adventure, with a fun concept :) Towards the end I performed a massive jump that allowed me get past everyone and finish the game. Not sure that was intended but I enjoyed it nonetheless 😂
very fun concept! love the play on soft with software! I ran into an issue where after I died and respawned I couldn't move at all, it could be a browser issue but just so you know
Hi! Unfortunately I've encountered the same bug that made it a bit difficult for me to continue playing. It seems that the character rotation is not locked, so when you push objects sometimes you push yourself (and thus rotate the camera permanently).
Besides that I wasn't sure how the guards attack you. The first one I encountered wasn't moving at all and then I was dead. While that's fine if it's supposed to be a stealth game, I think it could use some visual cues that I've been caught.
Sorry if that sounded harsh, just trying to give some advice :)
Interesting take on "Soft"! The controls feel smooth, but they can definitely use some more polish.