Cool visual style! This felt balanced to be easy but I really enjoyed the aiming/shooting mechanic - felt like I was in a massive warship with many guns at my disposal.
jerebee
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Amazing art and music, and really cool to see a rhythm game. This game had so much personality as well!
(Submissions: Pooky Pet and Frankenstein Reborn)
Really cool, fun puzzle explorer. Amazing music and art, original gameplay, and super polished!
(Submissions: Pooky Pet and Frankenstein Reborn)
Loved the idea of monsters losing their spook. This was a really clever, simple, effective game mechanic that led to some interesting puzzle platforming situations. Tons of personality too - great job!
(Double Submission: Pooky Pet and Frankenstein Reborn)
Awesome!! Really clever and funny game mechanic, well-designed puzzles, awesome nostalgic graphics. The soundtrack was great too. Spooky theme was certainly felt, kind of scary the first time a ghost rushes you. Really strong entry!
(Double Submission: Pooky Pet and Frankenstein Reborn)
Awesome entry with tons of personality. I couldn't quite figure out the rhythm of movement and attacking very smoothly, but this game had the vibes and each room was a well designed little puzzle. Loved having to use the map to navigate around, and that it was one huge map. I can tell a lot of love went into the music and sound effects too - great job!
(Double Submission: Pooky Pet and Frankenstein Reborn)
Awesome submission! Really funny concept to use Dracula's transformation like that - it took me a few tries to get used to the movement but the level design was great and the graphics so cute!
(Double Submission: Pooky Pet and Frankenstein Reborn)
Really cool narrative, excellent art and creative character design, and really fitting soundtrack. Gameboy soul is off the charts on this one!
(Double Submission: Pooky Pet and Frankenstein Reborn)
Wow! One of my favorites I've tried this jam so far! So polished and cohesive, amazing, unique art style, superior sound design. I really felt like I was slinking around Paris with the muffled voices and sound of rain. I feel like it could be expanded into a puzzle game/narrative with the goal of progressing through the level turning off all the lights (and not accidentally turning them back on). Great job!!