Artwork was unsettling in a good way. Final boss was EPIC! Gameplay was not very good though. Holding space to hurt people just hurt my wrist over time, and the lack of feedback on hits made for surprise game overs. Rather than damage to HP, I think you could have captured more fun gameplay by having a timer upon entry of certain areas. Being challenged to capture (or slash) all the enemies in time would have been at least some improvement on the ABS.
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Slaquenga's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #12 | 4.000 | 4.000 |
Sound Design | #19 | 3.409 | 3.409 |
Overall | #22 | 3.307 | 3.307 |
Gameplay | #24 | 2.955 | 2.955 |
Writing | #25 | 2.864 | 2.864 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What themes did your game use?
Babies, Purple and Silent Protagonist.
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