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Play testes Needed

A topic by HuskiGames created Apr 18, 2022 Views: 246 Replies: 8
Viewing posts 1 to 5
Submitted

I need playtesters to test on low-end devices


Url - https://huskigame.itch.io/cargo

code - PlayTest


Pls reply with Your Pc Specs and if it ran well on your device

Ran fine until there were too many bullets on the screen. 

CPU: Intel庐 Core™ i3-1005G1 CPU @ 1.20GHz, 4 cores

Ram: 3.6GB

GPU: Mesa Intel庐 UHD Graphics (ICL GT1)

OS: Fedora 35 (Workstation) (Linux)

Submitted(+1)

OK......... I guess im going to have to re-work the bullets 馃槶 . Thanks for the feedback though.

Submitted

It runs fine but apparently tends to freeze after a while, idk if that's a problem with the game or with my computer but it runs pretty well.

  • CPU: Intel i7-4510U @ 2Ghz | 2 cores 4 threads
  • RAM: 8GB
  • GPU: Intel HD Graphics 4400
  • GPU (Dedicated): AMD Radeon R7 M260 (I don't know which one is being used)
  • OS: Linux
Submitted

I experienced it completely freezing before on another PC but never mine. Iv ran my game on my PC for hours and never came across the problem, so I'm clueless as to why it does this

Submitted

I tried now in my main (more powerful) PC to see if it still freezes and it froze as well. I left an image of where it froze if you want to take a look.

My specs are:

  • CPU: Intel i5-11400F @ 4.4GHz
  • RAM: 16 GB
  • GPU: RTX 3060
  • OS: Linux
Submitted(+1)

it has something to do with ships cloning themselves thousands of times while off screen

Submitted

I had the same problem of A31Nesta.

  • CPU:  Intel Celeron 1037U @ 1.8GHz (22 nm)  2c/2t
  • RAM: 4GB
  • GPU: Intel HD Graphics 4000
  • OS: Windows 10
Submitted

ok I'll probably remove the rigedbodys from the bullets, set up object pooling and remove post processing. That should make to run better.