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A jam submission

Cyber DefenseView game page

Build up defenses and fight in this bullet hell tower defense game!
Submitted by Tempest88 — 16 hours, 19 minutes before the deadline
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Cyber Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Visual#683.5604.111
Theme#903.0153.333
Audio#1152.6943.111
Overall#1152.7913.222
Fun#1192.6943.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
I made everything during the jam

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Comments

Submitted

I've reached wave 15 at best in default difficulty so far.

I really like the bullet patterns of the enemies in this game, they're nice, you're still not wanting to trigger those, it'll often mean losing some health. The music is cool and I like the changing look of the protagonist when he is walking. The game works, I am not sure investing into the character's weapon is a viable bet, which is fine, just buy turrets and navigate through enemies, it's fun that way.

Tha game is fun, thanks for sharing.

Submitted

Overall great game, love the animations and the music fits it well, just great job all around.

Developer

Hey thank you so much for checking out my game! I was very worried about the music as I'm not that great at making music so I'm glad you liked it :)

Submitted(+1)

I have to agree with Quishy. I found it taking too long to defeat the enemies while kiting around them, however I also found I that I didn't want to stop playing. It's got a great visual style and concept. I just wish that I was able to progress a little quicker I think. I bet with a few tweaks, this game would be extremely addictive.

Developer

Hey thanks for checking out my game! Indeed I'll be making some changes to make the flow of the game a bit better and faster after the voting period. Any suggestions are welcome as well!

Submitted

Enemies are a bit spongy and player bullets are kind of useless. Some enemies (mostly the 3 bullet and circle bullet ones) fire bullets faster than others at short range making it really hard to dodge. I found the best strategy is to kite outside the problem enemy range so the never shoot and wait for the towers to chip at them. Towers themselves are expensive and I never found out what the + does. I love the concept and it looks fantastic. Would definitely play again if it gets balanced.

Developer(+1)

Hey Thanks for taking the time to play my game! I wasn't sure of how to balance things better with the enemies fire range, health, and prices so when the jam is over I'll definitely try to make things better.