Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

A gameView game page

Short game for Bullet Hell Jam 2023
Submitted by QuishyTehQuish
Add to collection

Play Trainwreck

A game's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2430.6671.333
Theme#2460.6961.333
Fun#2470.6671.333
Visual#2480.6671.333
Overall#2500.5001.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
no

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Game feels really unresponsive and doesn't really match the aesthetic of a good shoot-em-up. This is mostly just a flight simulator with really clunky controls and bad feedback.

Developer

Could you elaborate on the control issue?  I admit the player feedback is lacking mostly to a lack of proper sounds and some UI elements I forgot. The controls were modeled on Ace Combat 7 and are the only thing I feel are semi decent. I also though that since Ace Combat has a learning curve I'd make a hard difficulty (the intended difficulty) to make it easier to finish.

Submitted

Well the plane moves mostly on its own and the way to steer doesn't feel like you're actually contributing to its flight. It doesn't feel good to fly and since this game is supposed to be a shoot-em-up, the lack of Projectiles trying to kill me I don't feel motivated to move anyway. 

Overall, this game doesn't feel like it should belong in this kind of jam at all. 

Submitted

Help, I got off the ground but couldn't find out what to do, I kept leaving the area.

Developer (1 edit)

The level description in the level select screen highlights  what the objective is, and there is a objective label over the mission target. Most of the time its going to be in the center of the level. The game uses flight controls so the proper method of turning is to roll (literally roll left or right) and pitch (move the nose up and down) with yaw (rotating left and right) for fine movement. A high G turn lets you turn really fast at the cost of speed, and is integral to completing the game. It can be difficult if your not used to the scheme but it make sense when you do.

Edit: I'll work on getting screenshots up.