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Spin Ship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #173 | 2.282 | 2.500 |
Theme | #193 | 1.907 | 2.000 |
Overall | #199 | 1.826 | 2.000 |
Fun | #210 | 1.643 | 1.800 |
Audio | #229 | 1.004 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I made everything during the jam
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Comments
Interesting premise and a fun idea.
I never had a situation where deflecting bullets actually hit the enemies and I didn't feel like I had much control over the location of the deflecting rings (even though there is a speedup option).
thanks. I ran out of time to implement the bullets homing in on the guy who shot them. The game is actually unwinnable in its current state. My bad.
The deflecting shield is a cool idea. I'm not sure, but I feel maybe holding space to slow down the rotation might feel better; but maybe its too OP or something. Being a satellite or something in space feels cool too. Neat game.
Thank you. Consider checking the game again in a couple months. I'm planning to update it after I update my galaga clone.
Cool
The shield and melee approach was pretty fun, though I found that I often died because I ran into the enemy I just killed. I might just need to be a little more careful. Great job!
It's kind of kamikaze-ish the way the game works since I only play tested it for like a day. I might make the shields protect you from the explosions more. Thanks.
Interesting concept. I thought that trying to align the shields with the bullets would feel finicky, but it actually felt pretty nice! I wish deflected bullets could blow up enemies, seems like it would be fun to try to spin the shields in such a way as to bounce and aim back at enemies. Overall, it's a fun little game!
Thanks for the suggestion. That is something that would be cool to add into the game
I noticed the score stopped going up at one point, not sure if that is intentional or a bug
Dunno. Might be a bug.