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Limit Breaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #176 | 2.083 | 2.083 |
Overall | #218 | 1.583 | 1.583 |
Audio | #221 | 1.167 | 1.167 |
Visual | #222 | 1.500 | 1.500 |
Fun | #231 | 1.417 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
https://www.fontspace.com/debug-font-f53756,https://crusenho.itch.io/complete-gui-essential-pack
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Comments
Neat idea but the player moved way too fast. I’d zoom across the screen and couldn’t keep track of anything.
This is a cool concept. It sort of combines health, ammo, and an ability into one bar, which I haven't seen before. Unfortunately, I found it a bit difficult to play because of how fast the player moved and how there was very little feedback for any of my actions (when I was hit, when my bar was below five percent, when I hit and killed enemies all would be nice to have some more feedback). I imagine quite a bit of this is just due to the time constraints of a game jam, and this could be made into something pretty unique if you're thinking about working on it more!
A unique idea where you're limited and have to wait for your bar to go above 5%! It took a while to find a place to not get hit but after that I was able to shoot, unfortunately I'm not sure where I could go from there because I couldn't tell if it was destroying enemies or if they were disappearing, possibly if the camera was zoomed out more I could possibly tell better.
... the player is very quick.
I feel this game would benefit a ton from having a larger screen size so that the player can see what they're trying to avoid.
Good first try!