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PokeXY

24
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7
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8
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A member registered Jan 31, 2021 · View creator page →

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Gotta say, the instincts to turn off my flashlight right after triggering the Jack in the Box was spot on. I felt a little confidence boost in my ability to survive after that.

Honestly the aesthetic and atmosphere of this game are exactly what I like in a horror game. It's a simple premise that works well within the confines of a point and click mystery/horror game akin to those old escape games. I was immediately uncomfortable because of the ambience. Rock on!

Thanks for the feedback. I can agree on this statement but we as a group ran into a lot of unexpected delays that really forced us away from polishing the game. We've decided we'll probably spend an additional week just working on a cleaner version for the fun of it!

I think the main things I would like to change are:

The lengthy dialogue
The predictability
and narrow our focus a little more to give a clearer story.

Co-created by https://snickk95.itch.io/

Plays extremely well and has a robust an easy to learn control scheme. I gotta say, when the level said I won't be seeing much, I probably should have taken that as a warning for how messy it would get! Fun game!

Awesome! I'm glad you were able to enjoy the game and find a good balance between the different mechanics. I was aiming for something that could be overcome by a little patience and less random-occurences.

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Thank you for the feedback! It was definitely a struggle to crunch this in a 5 day period with limited time, but it's refreshing to see people like it!

Everything feels fine tuned and well made, helping the player ease into the increasing difficulty. Very well done!

It's crisp, fluid, and has those goofy sounds that I adore. Nothing better than that.

Three things I like: Chess. Touhou. And the ability to make a total blunder of myself with a highscore of 20. Great work!

It was fun to run around and shoot toward the baddie, but I often found myself having to halt everything I'm doing to charge up every few seconds.

I feel this game would benefit a ton from having a larger screen size so that the player can see what they're trying to avoid.
Good first try!

Looks, sounds and feels great all around; however the screen is very small and makes it hard to avoid + there's a certain screenshake to everything that can disorient the player. It's a really well made game!

Great concept, and I love the auto-generation; however I can never tell what's really shooting me, or if I'm having any effect on it.

Looks great, but playing it is a bit clunky because of a movement bug that doesn't let me stop.

Fun little game with clunky controls. Enjoyed it through and through.

Had a couple of bugs, but otherwise it was a very fun game!

It's somewhat fun, but I feel the lack of audio or direct theme kind of limits what you can do with this game.

Definitely an incredibly polished game. I like everything about it. Who knew Raccoons could program so well?

It was a little difficult to even play, but I was able to fish up a link. I think it's fine, but I died before I could even start a few times. Link to the project: https://scratch.mit.edu/projects/843500110/fullscreen/

I love the touhou aesthetic for sure, but I think what got me the most was A. The pirate touhou music, and B. Getting shot at the end for being a pirate (I feel like I could've dodged it though).

I love the touhou aesthetic and the raw destructive power you bring in this iteration of Gensokyo. Yukari never stood a chance.

This game was a lot of fun to check out and play. I love the entire aesthetic of it.

Perfection at its finest. I think this will dethrone Overwatch and Team Fortress 2.