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Swamp Invasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #77 | 3.417 | 3.417 |
Theme | #94 | 3.000 | 3.000 |
Overall | #143 | 3.083 | 3.083 |
Fun | #152 | 2.917 | 2.917 |
Visual | #161 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything during the jam
Are you using any AI generated assets?
No
Did you use BulletFury?
No
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Comments
The moving feeling of the boat is great! Nice graphics and music/sound. The idea of catching monsters instead of killing them is very nice! But I was hoping there's more rewards if I catch them instead of killing them.
During the boss battle didn't see lifebar is a challenging since I don't know if I did the right thing...
Shoutouts to the lillypad for blocking all them shots for me. Tis a true friend.
Great concept of the game. Really like this one and the music is catchy :D
Also i really like feeling of player movement on the boat. Good work!
The option to rescue the other slimes is a great feature if you feel bad killing the poor things, and its an added bonus that they also give you a temporary bonus for doing so. The game itself has a clear and persistent tone to it and it was definitely a game I can tell had a lot of thought/consideration when making it.
Thanks! Glad you liked it :)
Very nice! I like how it encourages you to save your enemies not hurt them. Really great incentive. My only critique is that the bullets are a bit fast.
Thanks for the feedback :) Are you referring to all of the bullets or just the bosses ones?
I really liked what you did here. Catching and using the slimes to assist you is an interesting concept. I would like to see the rope drag the slime in though. It would make it more contextually clear what's going on. Also the rowboat approach is unique. Good luck.
Thanks for the feedback! Glad you liked it :D The rope visualization is a really cool idea, we'll think about it!