I liked the intro and the idea with the bouncing bullets. We had a similar idea in our game :) The movement system holding W and aiming with mouse was what I had to get used to. The sanity system also is a great consequence which was fun to play with! Gave you a nice rating! If you like to check out our game too! :)
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Relentless Ricochet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #56 | 3.436 | 3.436 |
Visual | #127 | 3.308 | 3.308 |
Overall | #178 | 2.846 | 2.846 |
Audio | #223 | 2.410 | 2.410 |
Fun | #243 | 2.385 | 2.385 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Ultimate Game Music Collection, Universal Sound FX
Are you using any AI generated assets?
No
Did you use BulletFury?
Comments
The intro sequence was cool.
But I was fighting with my trackpad to aim in the direction I wanted which was ultimately frustrating.
You weren't messing around when you said heavy restrictions. Nice idea, you can definitely build off it!
Really liked the presentation and style, but while the game worked fine for me, I found too clunky to hit enemies which aim right at you, aiming at the wall when you can't exactly move into another direction was a bit too much. But I appreciate the effort a lot, I think if you had movement separate from the aiming it would be much better, but overall great job.
Quite interesting visually!
The premise of a tank controls bullet hell got me fired up, but it you need to add strafe buttons :D
Also, the 'e' button is too far from the up arrow used to move.
Very interesting concept and execution of the jam theme! I experienced some difficulties with the controls: my mouse always aimed upwards. Is that supposed to happen?
Hi, nice idea about the reflecting bullets!
I had a hard time go to the full-screen mode, and there's always some part of the screen is hiding..is there something I can do to make the game in full-screen?
Cool style and intro cut scene. A curious choice of control, not my style but at least it is original. A better balance would be nice, especially since the controls already kind of make it very difficult. But great game overall!
Very cool game! I liked the gameplay and atmosphere. Also enjoyed how you used the theme. Nice work!
The gameplay has is own style, the fact the controls aren't "friendly" gives this game the right amount of challenge.
Audio and visuals give a gloomy atmoshpere which I like.
I didn't have the patience to kill enemies, even because I think it's too slow to kill them (aiming system, fire rate) so I just "speed run 'my' way through the hail of alien bullets" as you mentioned in the description.
All on all a solid entry, with a great initial cutscene. Great job!
P.S. Is that a loading screen between map transitions? I think in a game like that the load time is just too short, maybe you can force it to be longer?
Yep, it is a loading screen for when a new scene is loaded! - it is a shame it will be missed by most people who play as only those with really under-performing devices may be able to get a better look at it! You're right, a rebalancing would be needed to allow a more aggressive play style as right now the fire rate and damage to the enemies is too slow and low.
I thought the enemies were so kind for healing me but I guess I thought wrong because I died soon after.
Good idea! But this game is too difficult for me.
(1) Moving is difficult. No problem for me, and I enjoyed it.
(2) Aiming is difficult. The bullets don't follow the cursor, so I have to stand in the same position for a long time to calibrate the gun.
(3) As a result, I can't dodge bullets in this bullet hell game. All I did was stand in the same position, adjust my gun position, and try to eliminate the enemy's bullets with my bullets. I'm not sure if this is your intended game design.
Damn, the vibes man vibes, you brought me back to the shadow Moses but with Gorden Freeman keep going mate I'm looking forward to seeing more updates from you. try to make the controls more smooth that will help a lot
I needed 3 mins and 2 reloads to realize how did the movement, but once I did, the rest of the game was pretty good! I think that the dificulty has been picked accurately and the shooting error made it feel so real instead of autoaiming to your cursor.
Fun game! Realy like the mood.
I realy liked the drawback of only having the W key but it was a bit hard to learn. I would have liked a easy room first to get the feel of the controls,
It was also unclear that the green enemys without a health bar was enemys because of the fact that most of them where near scientists.
Really good game! Love the visuals.
The main flaw for me was the aiming enemies. Their firerate is similar to yours, so you can't hit them(bullets collide). And you can't maneuver around them because of the controls.
I liked controls tho. They felt really good for me. It lacks maneuvering, but it's a good thing. The controls themselves are a really interesting take on the theme. They are a bit buggy due to the 3d environment sometimes, but they're still pretty good!
It might also need some more explanation, the starting cutscene is cool, but it doesn't explain a lot of stuff, like what are these hostages? Or are they extra mutants? When i'm trying to shoot them I die, when I come close to them nothing happens
Edited: I read the description, and got it, but it'd be nice to have it explained in game
Thanks for the feedback - you're absolutely right about the fire rate, I should've made them fire slower to allow the player to counter/beat them in a far easier way than having to struggle with positioning first. I definitely could've improved the game by adding a 'information' screen before actually playing the game to explain the situation better! So, the scientists are the only 'good guys' other than the player and you don't want to shoot them but the green mutants you mention are aliens that are immune to damage and instead use the energy of your attack/projectile and send it back at you with great damage. Now that you mention getting close, I really should've gave some enemies melee attacks if you get too close!
congrats on finishing the jam! the vibe of the visuals and music is super nice! very melancholic. i think the mouse aiming was somehow bugged and the gameplay itself is a bit loose, but good job!!
The control scheme and the sanity stat is unique. I'm a fan of the visuals. seeing a 3D game with the seamless transition from the intro scene to gameplay is nice.
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