Play Blockchain Massacare
The Blockchain Massacare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #109 | 3.418 | 3.625 |
Fun | #200 | 2.593 | 2.750 |
Overall | #232 | 2.475 | 2.625 |
Audio | #243 | 2.239 | 2.375 |
Theme | #292 | 1.650 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
No
Are you using any AI generated assets?
No
Did you use BulletFury?
Yes
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Comments
Hello! ๐
Overall: โจ Loved the neon colors. Good job overall on the submission!
Fun: ๐ I had fun trying to preemptively guess where the bullets were coming from, but it was really hard to dodge in time because they were super fast.
Visual: ๐จ The visuals were a bit blurry, and the screen was too zoomed in, making it difficult to dodge the projectiles.
Audio: ๐ถ The sounds were okay overall. Some cool battle music would help enhance the neon-style warfare.
Theme: ๐ The theme implementation was not clear to me.
Other feedback: The "Press F2 to quit" button was super in-your-face, appearing after every screen, and I almost pressed it by instinct many times throughout my playthrough. Adjusting this and making the projectiles easier to dodge would improve the experience.
Good job overall! ๐
thanks for the feedback
I will take your advice and I will further implement it in next jams
I really like visuals. Also choosing weapon was great addition. At the start i was a bit confused about camera work but after some time i think it's great challenge.
Gooooood job! :D
Oh, had to read the comments below cause I also thought it was a survivor type thing ;p
Love the shader effects. Bloom is lyfe.
The shader effect is cool!
thanks a lot for your review
Overall it's a good looking game and pretty fun, but the zoom system really is confusing. Thank you for the game!
I like the visuals, but in my opinion there is too little bullets and they are too fast. Another thing is this strange camera zoom. If Lukas Irzl didn't metioned that I would never figure out that I need to move to the side to actually see the enemies, I thought that this is the game just about avoiding bullets.
I made the camera this way because I want the player to be on the corner
this was progressive bullet hell number of enemies 2x themselves after each wave so the player can get the grip
BTW thanks for the review
I really dig the simple shapes and neon colors of your game. Together with the retro SFX it makes a cool and simple retro game.
Is there a reason for the camera zoom which depends on your position to the room? It took me way too many tries to figure the zoom thing out.
One thing I wished was in the game was a retry. Having to quit and start the game for each try takes away the flow.
Other than that I had fun and finished playing with a score of ~11k. :)
the retry system didn't really worked properly because it crashed the game so i removed it and fixed other bugs btw thanks for the review