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Infinite Case Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #342 | 1.347 | 2.333 |
Fun | #352 | 0.962 | 1.667 |
Audio | #353 | 0.770 | 1.333 |
Overall | #355 | 0.962 | 1.667 |
Theme | #358 | 0.577 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I used some free sketchfab assets and mixamo animations
Are you using any AI generated assets?
No
Did you use BulletFury?
No
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Comments
I was cackling at the dougie. Very nice indeed for a first game! If I had to give you one suggestion: the animations should not control the angle of the gun! It makes it very difficult to aim
Amazing Menu, the dancing guy got me every time.
The game itself is a bit hard I think - it might be a good idea to have a tutorial level where you explain how to shoot move and stuff.
- I think when you shoot it is not always directed towards your mouse but towards the player characters gun which understandable but makes it a bit more difficult to aim.
- At first I was just moving around and I think you can play for a long time without triggering enemies. You might increase the enemies awareness/detection and reduce the number of enemies
I will now go back to my room so the people in hoodie wont find me ^^
If you are using unreal probably look into optimizing because the performance is horrible, sorry if that was harsh unreal is like that, also should probably get the settings menu working.
I appreciate the criticism!