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TIVT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.560 | 4.560 |
Fun | #5 | 4.320 | 4.320 |
Audio | #5 | 4.320 | 4.320 |
Theme | #6 | 4.160 | 4.160 |
Visual | #15 | 4.400 | 4.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
the main font used is "Mint" by ChevyRay - other than that, I made everything during the jam
Are you using any AI generated assets?
nope
Did you use BulletFury?
No
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Comments
Design and aesthetic is sick! Loved the SFX and music! Controls and movement felt so smooth. Also incredible theme implementation! The only problem is that the gameplay is a little bit lame, it doesn't push you to play. I personally, after experiencing it for a short time, I didn't feel like playing anymore.
But overall amazing job!
Everything about this is spectacular! The diagonal pixel-art visuals are gorgeous, the playfield is very clear and readable, the music is incredible and fits well with the aesthetic, and the gameplay mechanic is a very clever utilization of the theme that is perfectly implemented! It's extremely difficult, but it's not frustratingly so – I kept playing until unlocking the final challenge, and had to stop when I realized I'd probably spend at least a couple hours trying to beat it.
I really enjoyed this one. The smooth movement and vibe really reminded me of the art mini-game on Bully. It was punishing once you got to the triangles but punishing in a way that makes you want to keep on playing. Not putting in lives, or long winded bs between respawns was a good choice.