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Ahmet Refik Sener

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A member registered Feb 27, 2024 · View creator page →

Creator of

Recent community posts

Thanks for your feedback. Other players also mentioned about them, in fact, they are simple things that can be fixed very easily. But due to time constraints etc. there was not much time to test them... and, here we are. 

But we're happy if we helped you have fun.

Really appreciate the feedback. I'm not sure but you may miss the necromancer thing. They spawn those unarmed creatures and if you don't kill them, they will continue to spawn enemies forever. But it is a joy to see you liked our gameplay. Thanks for the comment!

We received this feedback a lot, but frankly, for some reason we didn't think of the hold-and-shoot feature. That's on us.

Thanks for your feedback and nice comments, we are glad you like it.

Thanks for your kind words. Glad you like our game! 

You should try different builds, this game is literally designed for it!

Thanks for your great comment! Glad that you liked our game!

Since we also use the mouse, I thought that players would prefer WASD instead of the arrow key, so the left shift key seemed to be more suitable for dash. But I noted your feedback, thanks for the nice comment.

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I think I'm traumatized. Left the game 15 mins ago but still hearing that deep "mama" voice. Don't think I can sleep peacefully tonight.

But great idea and theme implementation. The graphics are really smooth, I am surprised that so few people have rated this gem. Great job!

Since the artist that we agreed let us down in the middle of the jam, our other developer had to continue the project as an artist and this is what we ended up with. I can say that we liked this version more, it is much more interesting this way.

Thank you for your kind words.

Actually, it would have been better to wait for the end of the animation for the cards to become interactable, but I didn't think that such a problem could occur in that limited time interval, I realized that while testing. And I'm glad the difficulty didn't bore you out. I had to do some balancing before uploading, it was really hard at first.

Also you made a good score. When I was testing, I usually finished with a score of around 4000. We're happy that you liked it.

Great sounds. Game could be much better but I really liked the abilities like destroying nearby bullets and shield.

Also don't know if you did it purposely but after death we still can control our space ship. It's kinda cool tho, so I think it won't be much a problem.

The idea of seeing enemies/obstacles in the environment with sonar blew my mind. At first I didn't understand anything and then I lost my mind when I heard the sonar sound and saw the submarine. Amazing idea!

The design could have been better and the mechanics could have been smoother, but even as it is, it's an incredible job, well done.

Extraordinary art style! Not boring at all, nice theme implementation. Enemies were sometimes really tough. Overall great job.

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Nice art and sound. Save and load mechanic is completely a show, well done. But I had a hard time figuring out how to play.

Great sounds, choosable bosses is a great idea.

Maybe a tutorial page made this game much better.

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Sounds are amazing! Also loved the art style.

It would be nice to have a more flexible gameplay where you can rotate the plane because enemies can come not only from the front, but also from the right, left, or behind.

Overall nice game, great job!

Now that's a real bullet hell game! Liked the story telling. Gameplay is so smooth, also great design and sound.

Maybe you could have explained the mechanics better, other than that it's a really nice job.

One of the smoothest games I've seen so far! Amazing sounds and art design! Especially loved the "bye bye" sound! Not boring at all.

Great job.

Wow, now that's a life changer! Maybe you can create a tutorial page or something to let the player know these tips.

Choosing your own punishment in the hell? Sick idea! Design and musics are very suitable for the vibe. One of the best.

Loved the story telling! Not to mention the music and the design. The only drawback is that it's too short

Design is really pleasing to the eye. As for the gameplay, it was really difficult. I wanted to move forward, but I can't say I could do it very well.

That's one of my favorite parts, too! With the music, it is really a banger.

Great music, great idea and gameplay. Loved the presentation of perks with cards. The only bad thing about it that the enemies and background have nearly same color, so it is hard to distinguish enemies from background and it hurt my eyes after some time.

Incredible art! You drew it so beautifully that I couldn't take my eyes off the boss. Also nice gameplay ans sfx.

İdea is cool. Great design patterns and sfxs! Loved the intro.

Nice idea and atmosphere. Movement and bullet patterns are smooth. But some bullets hang in the air after the enemy is dead.

Design and sounds are incredible. Loved the death screen.

Best design I've seen in this jam so far! Loved the art style, loved the sfx. Great theme implementation.

It's nice that the player can diversify his build by dying and making different choices. The difficulty of the game also encourages the player to try making different choices.

Yeah, realised that the interactive box for texts in the main menu is not aligned correctly after posting the game.

We are glad you like it!

Oh my lord! So smooth! The only bad thing is that the game unfolds slowly. You have to wait a while for the gameplay to feel good.

Loved the animations, loved the design, loved the sound, loved the UI. Incredible job!

Best graphics so far! Sounds are great. It would be much better if we could be able to move the ship smoothly. When I reach specific angles, I need to change the key to keep moving in the same direction, this was a bit annoying to be honest.

But overall great job.

These mechanics are not easy to implement, great job! SFX were incredible. It would be much great if we can rotate the plane with mouse movement. 

Basic but efficient, loved it.

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I guess I'm old cuz I couldn't even last 15 seconds. Incredible music, can even listen it in my daily life. But couldn't figure out what freeze does until reading the comments. Cool idea, but you could explain it to player much better. Overall, great bullet hell game!

Incredible visuals and aesthetics. But can't say the same for gameplay. I just spammed left mouse till I'm full then spammed right mouse to kill boss. I didn't die even though I didn't pay attention to incoming bullets or insects. Also game felt like a bit complicated. How things work could be better explained to the player.

Leaderboard is a graet idea, actually it made me play more. Loved the design and sound. Especially random sfx thing when witch gets hit. But trying to follow the arrows with my eyes and dodging them got very hard on my eyes, they were so thin so I had a hard time distinguishing them from the background.

Design and aesthetic is sick! Loved the SFX and music! Controls and movement felt so smooth. Also incredible theme implementation! The only problem is that the gameplay is a little bit lame, it doesn't push you to play. I personally, after experiencing it for a short time, I didn't feel like playing anymore.

But overall amazing job!