Play Final-10
Final-10's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | #36 | 4.000 | 4.000 |
EASY TO GET INTO | #38 | 4.250 | 4.250 |
THEME | #41 | 3.917 | 3.917 |
AUDIO | #49 | 3.750 | 3.750 |
OVERALL | #50 | 3.833 | 3.833 |
VISUALS | #52 | 4.083 | 4.083 |
CREATIVE | #167 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
You fight procedurally generated bosses every 10 seconds
What was the size of your team?
one dev
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Fer Gonzalez
twitter: https://twitter.com/gamessudo
itch: https://fergonzalez.itch.io/
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Comments
Yo this is sweet!! The art has a super satisfying Risk of Rain 1 vibe, which I am very into. Sound effects are nice, not harsh, same with the music. the movement is a TINY BIT floaty but that's not so bad. I feel that it could be massively improved with just... gamepad support.
Also one of the bosses spawned in and immediately shot and kill me which was awfully rude, but I suppose I should have just... not been standing there. Anyway, awesome game, great job. Proc Gen bosses are cool as hell.
Instant fun and a simple game to pick up and play.
I really like the boss variety here cause you don't know what to expect after a restart with the procedurally generated bosses, it keeps the game fresh.
The one issue i feel is the movement that's a bit too floaty so it makes it a bit harder to precisely pass through some of the tighter gaps.
Other then that its a neat entry and i had a good time i also like the pixel art here.
Good job :)
Really nice job! Procedural bosses is a very fun concept. Some feedback: one of the spammy patterns was almost impossible to dodge, and the movement smoothing was way too much, so I kept loosing track of where my character is. Still, I enjoyed it very much!
Procedurally generated bosses are an interesting concept, although it appears they always choose a single pattern from a set of predefined patterns. The visuals are also pretty cool. Overall an enjoyable experience, good job!
The lack of time played a big factor in that, surely I will return to the concept to add more variety, thanks for playing it!
Nothing really stands out but it's really solid and feels really good to play, good work !
thanks for playing it :)
pretty solid game with nice visuals
Good Job :)
thanks for playing it :)
Good bare-bones bullet hell fun with main focus on the core mechanics, and executed pretty well on them. I often found myself loosing where my character is, but maybe I'm just too tired xD Audio feels a bit lacking, but other than that: Solid!
thanks for playing it :)
A very solid bullet hell game
thanks for playing it :)