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Paz

37
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13
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A member registered Feb 11, 2020 · View creator page →

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Ripped this dub from the clutch of death

no this is a test build of the main game

Yeah very much this, felt felt temptation myself too. I often start my game, realize I’m on a wrong pack and then leave so maybe something could be done to limit this too

Weekly pack is fun as hell

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[Pack 3] With less scaling it feels like there’s a limited amount of viable builds to run so you either roll deep for sth that can scale or are screwed later down the line. I really like the idea of this pack being more cerebral and requiring synergies but stats are unfortunetally still king

Very cool game, there’s a nice layer of strategy with the furniture and letting the kid move in a desired direction instead of just picking up the letters as fast as you can. I wish I could see my score but it was still fun on it own merits

Thank you so much <3

Hello I’m a unity programmer and I’m also looking for a team, wanna team up?

Thank you for playing! I plan on adding audio post jam once the rating period is over

Thanks! The diamond shaped bullets have slight acceleration applied indeed

Amazing game

Simply the best game I’ve played this jam, great humor, amazing implementation of the theme and repeatedly surprising and entertaining. If this was released back in the days of flash games it would have been an instant classic. My only problem is not knowing what was my hitbox but that didn’t stop me from beating it :P

A great concept with a great execution, was a blast to play thought, gave it a 5

The last puzzle sold me on the idea, would love to play a post jam version of this!

Great visuals, very nice pico8 game

Short and sweet

Enjoyed this one quite a bit, I think that it would really shine if the lasers had better attack telegraphing

I really liked the bite sized levels and fighting the boss over multiple stages was a novel idea. The second boss has a ridiculously strong attack so for now I’m stuck on them.

Enjoyed this one a lot! The upgrades added a very good layer of strategy and replayed it a few times to beat my scores. I wish the player hitbox was more defined

I’m impressed by the amount and quality of content for the game, overall quite fun

Loved the use of normal maps and the faux 3D on the final boss. Idk where you live but if the dogs there look like that then you need to move asap!

Very good bullet hell game, having the music sync up to enemy behavior was very cool

I really liked this one, the interplay of attacks healing and getting energy for getting close to projectiles is very fun to play around. The bit of story and setting this up as a duel give the experience good depth

Very fun with a good amount of depth. I wish the crosshair was easier to follow as as it blends with the visuals

Very fun! The visual effects feel particularly great!

A very solid bullet hell game

A very fun spin on the bullet hell genre

Very fun game, love the idea of a squad and all the art assets for them.

Amazing art and sound direction and very polished controls. I wish you’d just progress after 10 seconds pass because 60% of the time I died just trying to reach the teleporter

A very fun and original spin on the bullet hell idea, a good incorporation of the 10 seconds theme

Duly noted, thanks for the info!

A fun little experience, good art and the dog popping up in the corner was really cute.

While this entry is obviously lacking in polish art etc. I think it epitomizes the Game Jam experience. The main mechanic of combining towers has the potential to introduce so much strategy and fixes my biggest problem with tower defence games (stacking the best towers in one place). I think this idea is so good that it deserves a lot of recognition and I would absolutely want to play a game that runs with it. I wish I could give 6 stars for creativity

Absolutely love everything about it, love the cheeky janky humour. Definetaly the best entry I played yet.

Game immediately caught my attention with the artstyle, it’s a very well executed concept and the power management mechanic is really good. One minor gripe is getting unstuck from the borders is a bit annoying.

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Love the idea, controls were a headache with the fact that wasd have to sometimes be used to type but shooting enemies feels really good

That is in fact the point