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BulletHellTrial's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #62 | 3.727 | 4.167 |
VISUALS | #77 | 3.876 | 4.333 |
FUN | #99 | 3.429 | 3.833 |
OVERALL | #155 | 3.130 | 3.500 |
EASY TO GET INTO | #173 | 3.280 | 3.667 |
CREATIVE | #211 | 2.683 | 3.000 |
AUDIO | #303 | 1.342 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Each level is 10 seconds
What was the size of your team?
1
Please credit the resources that you used during the jam (if you used any)
Game is using my home-made engine.
Pixel art are created using aseprite.
The background shader is from http://glslsandbox.com/e#71011.0
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
shenyiwen
shenyiwen.itch.io
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Comments
Very very challenging, but I had fun with it... once I changed my strat to basically "pump" the shift key to get the speed I wanted, I could finally finish it. Good entry!
The second level/stage is just impossible for me. Can't even survive the first circle >_<
With that out of the way: Music would've made this game A LOT better, which is a shame because it plays nice and looks pretty good :)
I love dodging oranges!
Challenging bullet patterns to dodge and nice background visuals. Nice!
Well dang, boy howdy, that sure is a bullet hell 'innit
The second level can kind of be cheesed by just... sitting at the corner of the screen, since the bullet spawn patterns are always the same. The game is really really hard until it's just suddenly not hard, which I guess is a good thing because it means I figured out the bullet patterns and how to dodge.
Actually no it's definitely a good thing. That was hard but it was rewarding when I got through it. Good job. I was kinda bummed there was only three levels.
Nice patterns, difficulty feels good to me. There is a way to cheese the 2nd level very hard though. I really like the visuals. Great job, really like this one!