Really cool song, especially enjoyed the the growling bass.
DSound
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An interesting piece. I like the the crackling drone and the pads were nice. The screech providing the rhythm was a cool touch, though I felt it was a bit too prominent throughout... perhaps an oscillator on the volume could've provided some moments to focus on the pads? The most interesting moments IMO were those warning sounds that popped up every now and then.
Alright, that section starting around 0:20 ending in the pitch bend was really, really cool. The woodwind and strings in the next section were quite nice as well, however IMO the water SFX was kinda' competing with the instruments to be heard there, maybe decrescendo it a tad when the flute comes in? Anyway, really enjoyed this one.
Absolutely loved this one. Great energy and orchestration, well mixed, fun melodies. Reminded me a bit of an old Dreamcast JRPG called Skies of Arcadia. Really nice key change around 1:35 and nice transitional section leading up to it. One small thing that stood out to me that I'm not sure if it was intentional or not: at 0:18, 0:44, 1:09, and 1:53 I noticed there's a high pitch, white-noise like, series of 4 eighth notes.
Lovely song. I enjoyed the sax/bell melody at 0:17. Accordians add nice harmony and I like that you decrescendoed the sax as the flute came in to give the flute space. Loved the key change at 1:27 and good job building up to that moment. Only critique would be that the shakers were a bit too prominent throughout, would've preferred if they had been brought down in volume a bit to let the melody stand out a bit more.
Beautiful, calm melodies. The instrumentation was spot on. The triangles are a nice punctuation at 1:34. Main critique would be that the hand-off from the clarinet to the french horn at 1:19 was very abrupt; I would've preferred it if the clarinet had finished its phrase as the french horn comes in (maybe hold out a whole note and let it fade out?). Conversely, the sudden clarinet at 1:51 is a bit jarring, would've preferred it if the clarinet had come in pianissimo and crescendoed rather than play full volume straight away. Another thought I had was that you could've added some clarinet trills to add some additional flourish to the melody. That said, a really nice piece that I enjoyed quite a bit.
Actually gave myself a bonus stipulation for this jam... every instrument and sound effect came from the Korg M1 rompler VST (an oldie but a goodie IMO, though I find myself using the Triton rompler VST more often nowadays). The instruments I ran through both a saturation and a compression plugins while the SFX I simply layered as they came in (with some volume automation for fading out the clockshop and rain presets).
The rattle and crunch was a cool creepy effect suggesting there are spooky skeletons chasing you, emphasized with the tempo change and introduction of the synths/drum beat. Cool song that tells a story, though one thing I'll comment on is that I would've preferred it if the bass in the beginning had a slower, less intense attack (maybe even some delay)... after all, you're trying to establish an ominous, creepy ambience (mind you, the bass as it is works well in the more uptempo section).
Beautiful piano intro. Like the key change at 0:22.
Second part nicely builds upon the motiff established in the intro, though the pads may be a bit loud... they kind of compete with the piano around 1:10 (also, IMO the piano phrase at 1:08 would've been a good opportunity for a dramatic crescendo). Nice tension and resolution into another key around 1:19.
Third section has a fun sneaking around vibe. I like the call and response between the bass and piano. Mallets and strings provide tension, particularly the dissonance around 2:50. The percussion coming in at 3:34 is a dramatic moment and immediately lends urgency to the piece. I like the broken up variation of the main motiff around 3:49. Very interesting, unexpected pitch modulation at 4:06.
Ending section is a nice callback to the second section with added percussion. Works well. Good job, a very enjoyable piece! If I were to take issue with anything, it would be that the song changed from one section to the next with little/no transition. Yes, it's an overture, but a transitional phrase or measure would've gone a long way towards leading the listener to the next part. Alternatively, breaking the song into separate songs would've worked well.
"Into The Heed Sector" succeeds in creating a pretty cool minimalist electronic style song which is built upon as instruments come in. However, I felt the percussion coming in at 1:10 gets lost in the mix.
The 3:4 rhythm works well in "Tribulation". The counterpoint between the bass and arppegiating synth around 1:03 works well, gives the listener the sensation of two conflicting sides -- the bass solid and unyielding, the synth dancing and free.
"Go Home, Someday Soon" is more laid back and sentimental. The pads swelling in and out create some subtle tension.
Cool rock song and I enjoyed it overall, though you may want to consider bringing up the lead guitar a bit and I felt the middle part was a bit low-key for a fighting game. You also have some really cool stuff going on in the drums, but they don't really punch through the mix (a compressor may help).
Around 1:50, pizzicato strings and percussion really build some nice tension and I like the horn melody. Nice climactic resolution at 2:19. Next part is calmer yet still ominous, getting a Stravinsky vibe. Finale builds up tension and ending on that augmented chord was quite fitting IMO. Awesome work.
Impeccable sound quality for the most part, though I felt the high tones got a little bit crowded around 1:30. On my first listen, I felt the transition at 0:15 was a little abrupt, on subsequent listens it makes more sense, but perhaps a drum fill could've helped lead the listener to the next section? 0:48 felt a little abrupt as well. That said, you really nail the feel of GG's soundtrack and have an awesome song overall. Great job!
First off, kudos on performing a vocal piece. The guitar performance is good and the fuzz tone has a nice creamy texture. Personally I would've liked it if you had let the whole note at the end of the solo (2:24) ring out a bit longer, maybe gradually fade it out as the vocals came back in? I also felt"haaaave" at 1:23 could've used a little more breath support. But those are just nitpicks, really cool song overall!