The implementation of the theme was really good - I love the addition of the choice and having to balance positives and negatives. I think there are a few niggling issues that stop the game from being great, though:
- increase the player speed and fire rate dramatically. Like, 2-3x ๐ same with bullet speed for the player
- more enemies with lower health! Give me lots of things to shoot and I'll be much happier ;)
- I know it's a jam so this is a really minor point, but the UI needs a lot more thinking through. Have a browse through https://fonts.google.com and pick a better font, and don't use the default Unity button borders - just remove the sprite entirely. Flat boxes look much better than the default Unity ones ๐
- feedback! I didn't really know when I'd been hit, so dying came as a bit of a surprise. I originally thought I only had one life until I played a couple of times. You should also make the enemies flash when they get hit, it's not really very satisfying to kill them at the minute.
- visual clarity - the contrast between background and bullets was another contributing factor to why I didn't feel like I was getting hit. I didn't actually notice the bullets half the time.
- randomisation on the upgrades - I often got a set of three where my powerup was the same, and was something boring like increased accuracy.
I think, with a little bit of polish after implementing what I've talked about here, this could be a really fun little game ๐ I think it's one of the best implementations of the theme I've seen, it stands out far above the other "random event every 10 seconds" ones because you've got the addition of the choice. Good job!
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