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Neon Barrage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
EASY TO GET INTO | #1 | 4.719 | 4.719 |
AUDIO | #1 | 4.719 | 4.719 |
OVERALL | #5 | 4.375 | 4.375 |
VISUALS | #7 | 4.656 | 4.656 |
FUN | #8 | 4.344 | 4.344 |
CREATIVE | #57 | 3.781 | 3.781 |
THEME | #85 | 3.531 | 3.531 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Every 10 seconds, the weapon switches between focus shot and wide spread
What was the size of your team?
2
Please credit the resources that you used during the jam (if you used any)
BulletFury, a bullet hell engine made by me
Shapes for the player and enemy graphics
Modern Procedural UI Kit to draw hexagons in the UI
Fira Sans, an excellent font
DOTween to animate things on a nice easing curve
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://twitter.com/WayfarerDev
https://twitter.com/spaacethoven
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Comments
Really clean, polished & fun, the music syncs up pretty well too. Good time. The only 3 complaints are the excessively slow movement speed, a bit of a stop & start feel to the enemy wave spawn timings and the weapon change feeling pointless at best, mildly annoying at worst. Another small nitpick is that some enemies are rather annoying to kill with the "focus shot" since they shoot directly underneath themselves and force you to scrape them with your shots or move back & forth in an awkward manner.
Very good bullet hell game, having the music sync up to enemy behavior was very cool
it's a nice game
high-quality entry, i had fun with this