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A jam submission

[JAM] MagiGhostDEADlineView game page

Collect 600+ coins to avoid eternal damnation
Submitted by boghog (@boghogooo) — 9 hours, 43 minutes before the deadline
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[JAM] MagiGhostDEADline's itch.io page

Results

CriteriaRankScore*Raw Score
VISUALS#84.5854.585
THEME#383.9273.927
AUDIO#403.8293.829
OVERALL#403.9023.902
FUN#593.7563.756
CREATIVE#963.5373.537
EASY TO GET INTO#1083.8053.805

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The game is split into 2 phases (night and day). Each phase lasts 10 seconds. The night has you killing enemies and spawning ghosts, the day has you collecting coins that drop from ghosts that made it to sunrise.

What was the size of your team?
1

Please credit the resources that you used during the jam (if you used any)
Referenced Pocky & Rocky's sprites

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://boghog.itch.io/

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted(+1)

The art is very interesting, and the game felt great to play.

But sometimes the art could be a little confusing, distracting me to take some damage... 

And I missed a clearer goal on the coins count... I didn't knew if I were doing well or not.

Overall it is a fun mini-game for 1 or 2 runs.

(+1)

are you going to add to magighost in the future?   Cool game!

Developer(+1)

Yeah I'll release an update addressing common complaints and finishing some stuff I didn't have time for with maybe some other extras. Just so I can feel like its a properly fleshed out mini game. Beyond that though Im not sure, my focus is on finishing Mechanical Star Astra atm

(+1)

{: ˙ɐɹʇs∀ ɹɐʇS ʇno ʞɔǝɥɔ oʇ ǝʌɐɥ ll'I  ˙ʎldǝɹ ǝɥʇ ɹoɟ sʞuɐɥ┴

Submitted(+1)

Great art but it needs to be less confusing like others have said. Still cool game

Submitted(+1)

Incredibly-fun, great-looking game that just felt amazing to play. Interesting non-twinstick control scheme kept things relatively-fresh; perhaps an unpopular choice, but nonetheless in my opinion a good one. I enjoyed this a lot.

Submitted(+1)

Cool game, nice sound effects! Even though it was a little repetitive, the loop between killing enemies and collecting coins kept me engaged. As others have said, I think music would help the game feel a little more alive. Further, when the game ended and said I did not avoid death I was confused. I think you have a great core game here and with some player guidance, music, and variety in enemies and locations, you could have a great game! Btw I'm hoping you can check out my game as well as I'd love to hear your feedback!

Developer

Thanks! And yeah that was planned but you know, jam time limits. I'll give your game a try in a bit!

Submitted(+1)

Art style and sound is good, maybe it lacks a good music to bring life to that lovely universe. I really had fun, the mechanics are good and easy to understand. Maybe add a simple HP bar to make the player more invested, because if you don't play for the score it may not be as interesting. But overall great job!

Developer

My worry with a health bar is that it'll make people think that surviving 10 days is the focus of the game, missing the coin collection system. But yeah the central issue of not having a reason to collect the coins needs to be addressed in SOME ways

Submitted(+1)

Lovely art style, I really liked the use of the theme too. If I had to complain, I'd say everything felt very claustrophobic, but I see from the comments that it was intentional xD I don't know that I liked the cramped play area, but I can appreciate that it was an intentional choice and is part of the game's design :) I'd agree with some of the other comments about it feeling repetitive, and there doesn't immediately feel like there's any reason to not die, but eh it's a jam so none of these are major complaints. Good job! 

Developer(+1)

Glad you had fun! The repetition/lack of BASIC challenge is a big issue that I definitely wanna address in an update, very recurring

Submitted(+1)

Wonderful game! I love the visuals, the main character is so cute and appealing ^^

The game overall feels pretty well rounded, great SFX, interesting game mechanics (press for long range, hold for damage). It just keeps a little bit repetitive after a while, and perhaps the soul selling (losing) or escaping death (victory) could have a little cutscene or be more interesting than a text saying what happened, but since it's a jam I think that's understandable. Wonderful job!

Submitted(+1)

Looks really good visually and the sound effects are excellent too. I also appreciate that you added in control remapping. The gameplay itself is very fun. I especially enjoyed using the flamethrower and getting up close at enemies to kill them.

My main gripe is that the overall goal of the game is too confusing. At first I wasn't sure what the coins did, or why I wasn't dying from getting hit so often, until I replayed the game several times. A quick tutorial or a guide screen would've been really helpful. Once I figured out the game's win condition, I still found it to be too difficult to win. I think instead of losing all the coins on the screen when getting hit, you should just lose a handful from your already collected amount. It will make fulfilling the win condition much easier.

Overall, great job on the game! I had fun playing it.

Developer

Thank you! Yeah I hear you, the lack of clarity is a big issue, I'm relying on external stuff as a bit of a crutch atm

Submitted(+1)

I loved The art <3 style magician is just super cute :D

Submitted(+1)

I really like the day-night cycle idea. Both visuals and audio are great.
Only menu is a little confusing and I don't even know how many coins I need, but the game is still super fun.

Submitted(+1)

The art is very good, and the sound effects are so satisfactory in a way, but i think it needed to have a big play area for the amount of bullets in the screen.

Developer(+1)

Thanks! I'm not sure about the big play area though, my idea was to keep things claustrophobic to encourage aggression on the part of the player. With a big arena they would be incentivized to play defensively and focus on dodging bullets

Submitted(+1)

Really good and polished visuals and effects, pretty amazing.
Not sure if it's humanly possible to fill the bar but fun nonetheless.
It was only when I realized that enemies spawn ghosts->ghosts spawn coins->ghost despawn if you die->don't die, that an incentive to not die appeared, but it still feels like it doesn't really matter whether you die or not, which is weird for a game that is supposed to be difficult.

Developer

Thanks! You technically die if you don't fill the bar up, but the fail state isn't communicated very well

Submitted(+1)

I love the art. I don't know what to do with coins but it's fun to pick them up

Developer(+1)

The fact that you're still enjoying grabbing them without knowing why you're doing it makes me really happy. They're just there for the sake of scoring though, you can get S rank and stuff but fundamentally the reason is because shiny thing good

Submitted

this is really cool i love the sprite but the plca felt too small to move arround. btw it was a really fun game

Submitted(+1)

this is really cool i love the sprite but the plca felt too small to move arround. btw it was a really fun game

Submitted (1 edit) (+1)

Hey this was pretty good! It's a very polished top down shooter. It's not the most original but it is definitely better looking than most of the other games so far. 

The hit boxes are kind of obscure and the visuals are kind of overpowering though

(+1)

All-around fantastic movement/shooting mechanics and presentation. The killing/scoring loop is crazy fun.

Submitted(+1)

its very cool,but a tutorial page would be better :D

9/10

Developer(+1)

If only I knew earlier that a tutorial page is all I needed and the game was optional. Jokes aside though, thanks! There's one if you press f3 in the main menu but it's not very clear

Submitted(+1)

I think my biggest criticism is that it's just... kind of confusing to figure out what's going on. After a few rounds, and playing around with the F1 menu, I sort of figured out what was going on, but it's certainly not fed to you. I suppose that's a good thing, but it was tough figuring out what was causing more or less coins to spawn, what the penalty for death was, what your attack and auto attack buttons did, ect. 

Graphics were nice though, and the controls, once learned, were very snappy. The use of the theme was also quite good, not shoehorned or annoying, actually made gameplay more fun, and added a little bit of urgency. 

Awesome job, overall! 

Developer

Thanks and yeah, fair points! I guess a few runs wouldn't be too bad...if this wasn't a game jam, definitely shoulda put more effort into the tut.

Submitted(+1)

My comment was kinda critical, but I still gave you almost maxed ratings ahahaha

Viewing comments 30 to 11 of 30 · Next page · Last page