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A jam submission

A Fireworked NightView game page

Deliver the Grand Firework and save the annual firework show!
Submitted by jlintgod (@jlintgod) — 8 hours, 18 minutes before the deadline
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A Fireworked Night's itch.io page

Results

CriteriaRankScore*Raw Score
Technical#1731.8713.500
Visuals#1801.8713.500
Gameplay#1921.6043.000
Creativity#1931.8713.500
Overall#1941.6573.100
Audio#1961.0692.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Message from the creator(s):
the game is scuffed but i tried my best. this game is my first 3d game(that i completed,) but don't let that influence you. also, there isn't any audio, which is upsetting.

Rule

Rule B

Only used the colors in the greyscale

Theme

No

This game does not follow the optional theme

Original Art

Yes

Created own art

Original Audio

Yes

Created own audio

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Comments

Submitted(+1)

There seems to be some issues with the movement here. Especially the jumping. In some cases, it wasn't responding and I kept dying.

I think your tutorial needs a bit more work too. Even though I found the fireworks to be fun to move around, having a bunch of text placed on the wall and explaining how they work is a bit tedious. Placing fireworks on objects, just so they could reach the button, was really difficult to do.

Was there any audio? I didn't hear anything.

Developer

1. I knew about this bug before publishing the game, but I thought the cause was my computer hardware, not the game. I'll patch this bug in the next update.

2. Alright then. More interactive tutorials.

3. I didn't have enough time for audio. That's the price I had to pay for spending time on fixing bugs related to mechanics I never made before.

Glad you had fun with the fireworks!

Submitted(+1)

A nice game that looks quite good too. Do have a few notes:

  • There was no audio for me. 
  • The introduction text sticks around for a bit too long and you can't click to skip it. After a few seconds thought that the game had crashed or froze. Might be worth adding an option to skip through it or to have the continue button appear sooner.
  • The platforming seemed fun, but the jumping was a bit too unresponsive for me. Sometimes I was able to jump after landing and other times would have to wait a second before I could jump again. And found that couldn't just run and jump. Had to jump and then move forward to navigate the puzzle which is a shame. If the controls can be made more responsive this looks like it be a fun game to try and speed run.

Great work!

Developer(+1)

1. I didn't have enough time for audio. I might add some later.

2. I thought about having the intro text appear 1 letter at a time, but I didn't want to spend too much time with that.

3. My lack of good hardware made the Unity editor more laggy, which impacted the play testing. Even after play testing on a standalone build, I didn't pay much attention to unresponsive jumps because I thought it was my keyboard, not the game.

I had to cut corners because this is my first 3D game, but overall I'm glad you liked the graphics. I might add better tutorials (that require you to actually use a skill,) a speedrun timer, and configurable settings(to help with performance on less powerful hardware, and to allow for better graphics on more powerful hardware.)

Submitted

Just a few pointers that hopefully will help with the next project or the current one. 

As for the hardware. Been there so no complaints for me. I was actually trying to speed run the whole thing since the controls reminded me a bit of old school fps. The jumping kept landing me back to the start. But I do like the game, I think it's pretty fun.