Yes I ended up deleting it by accident and couldn't reload it till after the jam. Panicked a little but just accepted that won't be getting much of a score in this jam :D
Just reloaded the game if you want to give it a go :)
Very nice game! I will echo what someone else has said already. An interact icon over the npc's would be a great quality of life addition. And it be great if the player either moved a bit faster or the dash was for greater distance to make it feel like you can really move around.
Great work otherwise!
Liked the game. Pretty neat idea having to manage your speed and firerate by having to decide which one to bring back up.
I do have a few notes:
Would like to see this expanded upon into a flushed out game. I think it would be a wonderful game to play.
Liked the visuals and the audio. The animation of the stars, grass and trees was really cool!
Just as a few people mentioned. Wasn't really sure what the purpose was. And not sure how it fits with the theme. Something to expand on that would of been great.
Would of really liked a bit more substance. Maybe an explanation as to why you are walking or something happening at the end when you reach the cliff to which you need to react.
Loved the game. Looks great! I like that you had a destructible environment of sorts and could run over cows and even people! Similar to the first 2 GTA games.
As someone mentioned the driving it self felt a bit slugish. Found that the handbrake was almost needed to make tight turns but even then it would sometimes result only in a 90 degree turn.
The weapons did feel a bit week but I think that was because I just couldn't make out how much health the enemies had left.
Loved the art style and the short game! And as few people mentioned, having the colour swapping added to things outside the first room would definitely been great.
And maybe add some sort of indicator for at least the first level showing that you can colour swap. Was stuck for a while till i read some of the comments and realized that it's something you click on to change the colour. Great work otherwise.
I liked the platformer. Liked the idea of having to be active and with the colour swaps. It did end up costing me a life a few times but feels like a good skill based mechanic.
Some of the leaps of faith were a bit frustrating since you wouldn't know which direction to go to. Having said that, personally I liked having to jump and figure out where the plaform is by failing. And then slowly getting to build up a picture of the level that way.
The only thing for me would be to have a some sort of indicator in which direction I should go at the start of the level.
Oh I don't think I'm the right person to give feedback for music since I'm not really good at it. Hopefully this is of some use.
To me it sounds almost like you are playing some type of scary game. It sounds very suspenseful while the game play is supper chill. I was expecting something to happen while playing around. But nothing really did. Listened to it again it had me feeling a bit uneasy if that makes any sense.
The intent I had was that it would eventually be a bit mind bending trying to track all of them at the same time. It was what ended up getting me all happy when I solved one of the puzzles while tracking 3 or 4 players at the same time.
But I will give spike idea a try. Would most likely need to redesign some of the levels but could be worth it :)