I loved it, I like these kinds of games and you did a great job.
Play Lefko
Lefko's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #20 | 3.680 | 3.680 |
Technical | #33 | 3.400 | 3.400 |
Creativity | #59 | 3.480 | 3.480 |
Overall | #65 | 3.248 | 3.248 |
Audio | #89 | 2.840 | 2.840 |
Visuals | #124 | 2.840 | 2.840 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule
Only used the colors black (#000000) and white (#FFFFFF)
Theme
This game does not follow the optional theme
Original Art
Created own art
Original Audio
Created own audio
Comments
Super fun game, it could use some more challenging levels though.
I look forward to what's next!
I liked the idea behind this game, the need to constantly be mindful of all characters at once. It has potential.
The main concept is a good one, but I found myself basically just solving each ball's maze one after the other instead of having to think about how each of movements was playing out in the other parts of the puzzle. I think it might make sense to scale down the levels a bit and make them more interconnected so that moving one ball actually has some consequences on the other ones (the spikes someone else mentioned are a good idea!). Increasing the time pressure could also be another one as someone else mentioned. I would also suggest maybe having switches or triggers that one ball could activate which would then open doors or get rid of traps that another ball would be safe to go through :)
Pretty cool idea, I was glad when you added the second player becuase it was really empty before it, But maybe adding some Spikes or stuff that kills you would yield really interesting levels.
Thank you for the feedback. And that is an interesting idea. Will play around with it and see how it fits in.
I wanted to slowly bring in the concept of controlling two players at once. Especially since as you progress you go as far as having 4. And in the updated version which is yet to be released you end up with 5 and 6 players that you try to navigate at the same time.
The intent I had was that it would eventually be a bit mind bending trying to track all of them at the same time. It was what ended up getting me all happy when I solved one of the puzzles while tracking 3 or 4 players at the same time.
But I will give spike idea a try. Would most likely need to redesign some of the levels but could be worth it :)
Pretty cool concept! It really gets interesting once you have teleporters and multiple balls moving at once. I really enjoyed it! It might be cool if there was a leaderboard or some sense of tension so your time had more significance.
Great work! Hope you will please play my game and follow me too!
For the sake of the jam I avoided anything like that since I feel that would have been quite the steep learning curve.
I will definitely will look into the online scoreboard. It was something i briefly considered but then left the idea out. I do like the concept of being able to see how other people did. I imagine that the online scoreboard would give people a nice incentive and goal to focus on rather than trying to better their own local score.
As for timing out. Some of the puzzles that will be coming in with the update can take a little while to solve and didn't want to really punish anyone for taking a bit longer to complete a level.
But that could possibly be added in as a challenge mode to really push people. Thank you for the feedback. It has me thinking about a few additions that can be made now.
Entertaining game! My only critic is that I wish there were more levels. You could definitely expand on this, and maybe even turn it into an app.
Thank you for the feedback.
It's interesting you mention that. I've been working since the submission to turn it into an android app and have added 10 more levels. Will push out the update in the next day or two, but might take a bit longer before it's on the play store since I want to make sure it's working ok on mobiles.
Originally I was thinking of using tilt, but settled on arrow buttons on the screen.
Since then been thinking that maybe a joystick would work better instead of the button, since from a few people I saw play it on the phone, they seem to think that you need to tap the arrows to move rather than holding the button down.
If it sort of helps, the left and right buttons are on the left of the screen while the up and down are on the right. This way when the game is in landscape mode on mobile, the buttons are not getting in the way of the maze.
Different UIs for landscape vs portrait modes are definitely nice.
Personally, I'd prefer joystick, because I often play on the road so tilting can be bothersome and I feel that joystick is more intuitive. Though I can see how arrows could suit your game since they give more precision when you move the ball(s) around. This might just be my opinion.
Good luck for your game! Can't wait for that mobile version!
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