I think this game has a crazy amount of potential, you should keep at it, this can become something special.
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Firnas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Community Choice | #6 | 3.500 | 3.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
TeamSeaSlug
Team Members
Andrew Shirtz - Programming and Shaders
Robert Polzin - Architecture models
Matt Mitchell - Ambient Music
Comments
The Visuals are really nice, and i like the timing game that happends when you shoot down a plane, its just the movement thats a bit difficult, also i didnt really understand how to win, after a while i didnt find anymore of the planes, so i was just left wandering, over all pretty fun, good job.
Well done!
I really liked the aesthetic of this one. I found the controls quite difficult but i really rate how ambitious this game is for a jam.
When I was shooting the enemies I wasn't sure what was determining if i'd hit or not, would have liked the shooting to be a bit clearer, maybe some indication of health?
Thank you for the feedback! Admittedly, the controls started working differently when we brought in the player's ship from the test scene to the main scene, but I'm not sure what the differences were...
We tried to get all of the visual indicators for combat to exist in the game world, but they ended up clashing for visual real estate...
Its impressive that were able to get these types of graphics in such a short time.
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