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Firnas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Community Choice | #6 | 3.500 | 3.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
TeamSeaSlug
Team Members
Andrew Shirtz - Programming and Shaders
Robert Polzin - Architecture models
Matt Mitchell - Ambient Music
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Comments
I think this game has a crazy amount of potential, you should keep at it, this can become something special.
man that renderer looks super clean! i'm sad the jam didn't last longer, there was huge potential right here.
man that renderer looks super clean! i'm sad the jam didn't last longer, there was huge potential right here.
The Visuals are really nice, and i like the timing game that happends when you shoot down a plane, its just the movement thats a bit difficult, also i didnt really understand how to win, after a while i didnt find anymore of the planes, so i was just left wandering, over all pretty fun, good job.
Thank you for the feedback!
Admittedly, that's the part we ran out of time for. There was supposed to be a starting and ending cutscene based around the arrival and destruction of the dirigible, but I barely had time to get the SFX in...
Well done!
I really liked the aesthetic of this one. I found the controls quite difficult but i really rate how ambitious this game is for a jam.
When I was shooting the enemies I wasn't sure what was determining if i'd hit or not, would have liked the shooting to be a bit clearer, maybe some indication of health?
Thank you for the feedback! Admittedly, the controls started working differently when we brought in the player's ship from the test scene to the main scene, but I'm not sure what the differences were...
We tried to get all of the visual indicators for combat to exist in the game world, but they ended up clashing for visual real estate...
Its impressive that were able to get these types of graphics in such a short time.
Thank you! The Unity shader graph is fun to mess around with and you can get some powerful effects pretty easily.
We did run out of time for some of it though, with the exception of the dirigible (which is practically architecture), all of the ships/enemies are still in graybox...