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(+2)

Well done!

I really liked the aesthetic of this one. I found the controls quite difficult but i really rate how ambitious this game is for a jam.

When I was shooting the enemies I wasn't sure what was determining if i'd hit or not, would have liked the shooting to be a bit clearer, maybe some indication of health? 

(+1)

Thank you for the feedback! Admittedly, the controls started working differently when we brought in the player's ship from the test scene to the main scene, but I'm not sure what the differences were...


We tried to get all of the visual indicators for combat to exist in the game world, but they ended up clashing for visual real estate...