I'm curious how you used the Caltrop Core system. Did you use it straight out of the box, or did you customize it? How much?
Link your project, so we can take a look!
I integrated the token version of Caltrop Core into my Scheherazade concept. The document doesn't talk about d4s a lot, but the d4 "tokens" are an essential part of resource management as you play through the game/tool. In a sense, the "recursive power" the game is based on is "powered" by d4s (it's also why I have a "d4 shape" so prominent on the cover).
https://barondipitous.itch.io/scheherazade-gambit
In my previous two Caltrop Core games (submitted in the 1st game jam), I was much more experimental with the system. Caltrops, Cloak, & Dagger made three different classes using the d4s as representations of caltrops, cloaks, & daggers (since d4s can so easily represent all three), with various rolling mechanics for each class. Platonic Elements goes even further by including not only d4s, but also d6s, d8, d12s, & d20s. Even so, the basic Caltrop Core is there, in the sense that each dice (element) has four outcomes (I'm especially pleased with how this division works well for the d6, because even though it's the only one that's uneven, I was able to justify it for the earth element because a certain distribution makes the rolls more consistent & stable).
https://barondipitous.itch.io/caltrops-cloak-dagger
https://barondipitous.itch.io/platonic-elements
I departed pretty far from the core CC rules for my game for this jam - the d4 result table only shows up on one out of the twelve possible actions, and the way the rolls are defined are tweaked. I was worrying for a while whether I should even call it a Caltrop Core game, but Lex has explicitly stated elsewhere that if we feel it's a CC game because of its original inspiration, then we can call it a CC game.
https://whyhieratic.itch.io/pearl-provenance
(Edited to add: My previous game, Her Odyssey, followed the core CC rules fairly faithfully but entwined them with another system involving card draws. https://whyhieratic.itch.io/her-odyssey )
This was my first time fully finishing a game, so I tried to keep it simple and have fun with it. I love the element of chaos that the partial/absolute failure vs partial/absolute success dynamic brought to the game and tried to bring that to light in my game. I tried to emphasize that duality both mechanically, by adding complications and balanced extremes to other dice rolls, and thematically with a dichotomy between Pirates, Vampyres, the Law, and Vampyre Hunters, respectively.
Take a look at Vampyrates below and let me know what you think!