High praise coming from the creator of the top hat ogre squad. Thanks! :D
Baron Dipitous
Creator of
Recent community posts
Thanks so much! I would be up to my shoulders in SCP if it weren't for other fandoms because I think it's so cool! I figured this was one small way to show my interest in it.
There are just so many cool stories & things out there, and I don't have the time to devour all of them. But I do what I can with what I have. <3
It's very impressive how you managed to weave two related narratives into one. There's a definite sense of a larger world of academic politics & warfare here, and I wish I had just a little more context behind it all. But alas, the word limit. And what you did deliver was excellent. Very enjoyable to read! Very fitting for the Duchies.
Theme wasn't clear until the very, very end but it was definitely there, & pretty satisfying. Very well done!
I really enjoyed the concept. Somehow simultaneously funny & spooky (I imagined Rorgu to be like some kind of kangaroo or fox thing, for some reason. I think the moodboard influenced me). A very clear, devastating example of consequences.
More paragraph breaks, especially between lines of dialogue, would help with flow. But it didn't get too much in the way of understanding your fun idea.
I really enjoyed the concept. Somehow simultaneously funny & spooky (I imagined Rorgu to be like some kind of kangaroo or fox thing, for some reason. I think the moodboard influenced me). A very clear, devastating example of consequences.
More paragraph breaks, especially between lines of dialogue, would help with flow. But it didn't get too much in the way of understanding your fun idea.
Going into this jam, I had a fairly elaborate idea that involved making a bunch of individual 24-word games at once. But I had a hard time working it out.
So, I decided it was better to finish a simpler game idea than to try to make a complex one work. Just get something done & submitted. I'm very glad I did.
Just wanted to share some encouragement as we get into the jam's final days. You got this!
I see a LOT of fun potential with this system, but I really struggled to come up with a concrete game idea until last week. It all started with a silly play on words, but I think I found a fun, immersive way to incorporate a fiction series I really like with this system.
I've just barely submitted the game (aSCPire), and I'm very happy with the results. I'm especially proud of how I could tie all of the multiple endings together in a way that could allow them all to coexist.
Thanks for making this jam! I'm glad I was able to at least pull something together in time.
I can very much vouch for what LetsTalkDragons said. I've wanted to dabble a little in game design for years, and it just so happened that things lined up nicely enough with Caltrop Core that I was able to see not just one, but three games so far to a state of completion I am happy with!
You certainly lose nothing by trying. With this being the penultimate day of the jam, I wish everyone luck on publishing their pieces, and I am so thrilled & impressed by the 5 dozen games I've seen thus far here! :D
I integrated the token version of Caltrop Core into my Scheherazade concept. The document doesn't talk about d4s a lot, but the d4 "tokens" are an essential part of resource management as you play through the game/tool. In a sense, the "recursive power" the game is based on is "powered" by d4s (it's also why I have a "d4 shape" so prominent on the cover).
https://barondipitous.itch.io/scheherazade-gambit
In my previous two Caltrop Core games (submitted in the 1st game jam), I was much more experimental with the system. Caltrops, Cloak, & Dagger made three different classes using the d4s as representations of caltrops, cloaks, & daggers (since d4s can so easily represent all three), with various rolling mechanics for each class. Platonic Elements goes even further by including not only d4s, but also d6s, d8, d12s, & d20s. Even so, the basic Caltrop Core is there, in the sense that each dice (element) has four outcomes (I'm especially pleased with how this division works well for the d6, because even though it's the only one that's uneven, I was able to justify it for the earth element because a certain distribution makes the rolls more consistent & stable).
https://barondipitous.itch.io/caltrops-cloak-dagger
https://barondipitous.itch.io/platonic-elements