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DevBlog: Sketche99 speed game 2022 entry

A topic by sketche99 created Jul 04, 2022 Views: 187 Replies: 8
Viewing posts 1 to 9
Submitted

Glad I didn't miss speed game this year! I'll be doing my game on the Ps 127:4

I always liked that one Christian game Light Rangers, even though I only played the demo, I liked the idea of Christian kid super team.

Not sure exactly how I will make the team, probably more like a traditional gang of kids, than super heroes with Christian values.

Not sure if I want to do 2D or 2.5D or 3D just yet, but i need to get moving.

God bless!

Nice to see someone else put a DebBlog too!

Submitted

Ok so today was fairly productive. I managed to start my game and it was turning out almost exactly like my speed game hard mode entry, so i started over from scratch. Managed to get the main menu, credits screen and getting the game to go back to the main menu once all lives are lost. Need to actually work on creating a player character(s) making the collectables, enemies, level layouts etc. hope i can make the dead line. today is probably the day i could work the most before the deadline.

Submitted

a bit more work done today, managed to get the 6 player characters running around with custom music for each one and managed to put down some hazards. had a bit of difficulty figuring  out why i could not control my characters in the level scene after selecting them from the character select menu but figured it out. will post a short vid of progress so far soon.

Submitted

So today was a break stuff to fix stuff kinda day. So 1st of all, i changed the music, to be moreso kid like as opposed to urban/suburban. But 1st break, was i could not stop the individual player characters music from playing once the level was completed, so instead of 6 different songs for each player there is only one. Also i managed to add the 20 kids you need to find and when i added the pointers that point to the nearest kid it broke the 2nd thing my pause menu, so i replaced it with a simple just pause menu (no way to get to main menu from pause anymore) added some slime enemies because i could not think of a better enemy to replace the default one from my template i was using. managed to start on the ending / credits, now i have to log all of the unity assets i used in the project, which means cleaning up (and hopefully not breaking anything) any assets i imported but did not use. i should be done tmr, unless there are any major game breaking bugs. God bless all!

Submitted

managed to get my entry finished, for windows mac linux and webgl. the webgl version does not play the ending video so it  gets stuck once yo find all the missing kids. trying to downgrade it currently to work half way decent on an OUYA, can't wait to play everyone's speed games!

That was pretty fast. You could have entered the Speedgame: Hardmode even with that speed I guess.

Submitted

So just a minor update, I cut the ending "movie" from the webgl version and made an OUYA port (cut the movie from there too), strangely, the controller actually works during the player select screen on OUYA but not on any other platform...

Hope you enjoy it! I managed to play the webgl version on my Xbox One via Edge Browser (there was a bit of slowdown, but it was playable) had to use a usb mouse to help get it fullscreen, but my 6 year old daughter liked what little bit I had her to play. It could be because one of the characters in the game was based on her though...

Submitted

ok, one last update. so after testing, saw I had forgot to uncheck 'use root motion' on the Martha player, so I  went back and fixed that. also managed to get Xbox controller left and right buttons to work on the character selection screen. reuploaded the files for win, mac, linux web gl so if you have a version from earlier, please try the new version. God bless!