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Can I use post processing stack?

A topic by nnnikitaaa created Aug 25, 2019 Views: 388 Replies: 6
Viewing posts 1 to 5
(1 edit)

Can't I?

same question. i think yes, because its already integrated to Unity.

Submitted (1 edit)

you can use the integrated 1, but not from the asset store

Yes, it's in the Package Manager. So yes, you can use it. Same for Cinemachine.

But asset must "don't contribute to the game itself" (check rules). so i think Cinemachine can't be used

Asset store assets are not allowed either, except for the ones that don't contribute to the game itself but make the workflow easier. You can use the tools that are in the Unity Package manager, except for the standard assets.
That says that your "don't contribute to the game itself" is for asset store things. But Package Manager things CAN contribute to the game itself (hence why it's a separate sentence). Cinemachine isn't an Asset Store asset anymore, it's a Packake Manager tool, so we can use it as much as we want
Submitted (1 edit)

Both Cinemachine and the Post Processing stack can be used as they are part of Unity.