Can't wait!
Luke Mayo
Creator of
Recent community posts
I like card games so this was ENGAGEMENT MAXING for me. Resisting the temptation to play again and try min-maxing. Our first round started with double rocks on witch lmao.
Gummy Bears are phenomenal starting point -- max hand size and removing candy are the optimal mechanics.
ROck. AlWAys. KilL thE ChiLD.
This is my personal favorite: you're literally taking a well-known cartoon gag and letting a player walk through that experience. The pacing between seeing the first leak, plugging it, seeing the next, plugging that, and then seeing the third and going "oh shit" literally turns you into a cartoon character. Like you're in their exact headspace and it's hilarious.
Everything is clearly communicated, the subtle animations are effective, the constantly pitching up music is a perfect comedic choice, and all the transitions are tight and clean.
Phenomenal
I like the concept of limited movement and bouncing off of buildings!
I have to admit I got salty when the debris from buildings would eat my jumps and direction changes. But when I wasn't being showered with debris (and when there weren't any walls blocking my view) I had a great time engaging with the puzzle of avoiding the mech effectively
Absolutely beautiful! The art is fantastic, the tutorial was well executed, and the game tells a story, too.
There were some cool moments where I could jump, shoot and climb at the same time, but to make them more frequent, I think you might have to make the jumps looser, and the bullets more instant. But the game got a lot easier when I realized you could shoot frozen birds!
Overall a complete game with clean transitions, beautiful pixel art and solidified mechanics!
Hazel op
but fr this game feels like a big step in progress from gunnier zed, in terms of art gameplay and sound! im surprised more people weren't talking about it in jde
shields feel more balanced which is nice
but I'll have to admit I hid in the upper right corner to get thru some of the homing enemies at the second to last level, and i would have def enjoyed using a mouse
Dwelling is a short, creepy horror platformer I've been excitedly developing for the past year. It does not focus on jumpscares, but more aesthetics and unsettlement. It has one level (hence the Part 0) with a lot of goodies inside.
Check out some gameplay here
I hope you'll enjoy this short, but saturated horror game experience!