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Well done! You definitely got me spooked and fearing to go down hallways! The camera system was great, nice use of give and take with it. I did have one point where I got soft locked in the hall just after the red key room where I opened the cam and couldn't move or close out of the camera, but the game was still running since the only thing I could do was open the controls tab. Wasn't and issue on the second playthrough and was able to finish the whole thing, nice job!

Thanks, Harrison! Yeah, Michael perfectly walked the line in his level design between too much darkness and not enough.

Re the hardlock: I don’t suppose you were playing the Windows version and can dig up the logs?