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Sonk

14
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A member registered Jan 03, 2024 · View creator page →

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It took me a while to get started since I got confused on the room transitions but after I got  my bearings it was a really charming game! The twist did give me chills a bit at the end and the setting gives off Coraline vibes, love it!

There were some really unsettling moments and I love it! The sudden switch to the hunt sequences were a bit jolting to me and put me on edge. Got to the fire sequence and the game ended so idk if that was the end or not? Either way I really enjoyed it!

This was so cool! I loved the bestiary and all the fun stories with the cryptids. Honestly my favorite part was the training sequence,  it reminded me of those stat training minigames in Sonic Chao Gardens and some tomodachi stuff.  Feel like  that could be a whole game in itself! Good job dude love how it turned out

I love me a good tower defense! This was a nice plesant experience, the difficulty ramps up very quick and I feel like the early game really is the hardest part but I loved the art and over all nice solid work! 

Amazing work! Such a cool idea of having to watch yourself from all these different camera angles, and having all the puzzle pieces hidden in plain sight! Loved having the tv's set up as a wall instead of a slide show style switching, really made me a bit more frantic darting around trying to look for movement. I did get a little stuck in the first room since I got stuck in a blind spot and didn't realize the movement was tank controls, but I was able to recalibrate. 

Was only able to get to the dialogue with the boss where it ends on "think about it in the euth room" and wasn't sure if that was the ending. Took me a while to figure out how to make the incision, but I really liked the fishing rod bit!

Was only able to get to the dialogue with the boss where it ends on "think about it in the euth room" and wasn't sure if that was the ending. Took me a while to figure out how to make the incision, but I really liked the fishing rod bit!

Well done! You definitely got me spooked and fearing to go down hallways! The camera system was great, nice use of give and take with it. I did have one point where I got soft locked in the hall just after the red key room where I opened the cam and couldn't move or close out of the camera, but the game was still running since the only thing I could do was open the controls tab. Wasn't and issue on the second playthrough and was able to finish the whole thing, nice job!

This was really fun! Its nice, simple, and satisfying. Theming is on point with trick or treating being the progression and having upgrades have the give and take, literally a tick and or treat. I was a bit confused when trying to navigate the map at first since I was confused on where I was, but was able to pick it up. The dual rocks are the best and I did go back for another run after, great job!

I had a fun  romp through the game, controls felt a little stiff at times but did like the tools at your disposal to break the environment. Very satisfying experience

Visuals are defo your strongest asset here, the game looks visually great, the game play could just use a bit of tweaking. There are some issues with the hit box sizes and what counts as grazing, also maybe a bit of invincibility time after you get hit to help make the average play time a bit longer. Also shout out for doing an online leaderboard! Very impressive yall should be proud

Love the visuals, defo you strongest part. Very funny premise, I love that you guys referenced that Dave Mathews incident. The gameplay is interesting, but I didn't see much reason to move beyond the center line, as my attacks could reach all the other lines. I would honestly love to see thing is a grid based tactics game where you explore Chicago, but that I just my opinion. great job guys hope to see this at the arcade 

Love me a good bullet hell. Over all good job, visuals are nice and crisp and the gameplay is nice an easy to learn. There were only two notes of mine that I noticed in my few rounds. 1) I'd say rework  the controls screen, it was kind of hard to decipher it, 2) I had a few times where the game would just continue without spawning new enemies or continuing to the next round. My theories are that either an enemy was left behind or there was an issue detecting my death? Other than that solid job

I forgot going in that this is supposed to have a custom controller so I am excited to see what that looks like! Despite this I did have some trouble understanding what to do on a keyboard set up, but managed to figure it out.  Great job on the visuals and animations, really made me uncomfortable which I feel like yall are going for. I also had some issues with the UI not lining up or overlapping, but it seems like thats a common issue you guys can buff out. Overall nice job, excited to see what controller you come up with for this!