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A jam submission

Indiana Sawyer and the Curse of the Blood BananaView game page

adventure
Submitted by WIDBY GAMES — 9 hours, 3 minutes before the deadline
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Indiana Sawyer and the Curse of the Blood Banana's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#343.1883.188
Theme Implementation#432.5632.563
Playability#442.3752.375

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use the Additional Theme(s) ?

The Addition Theme(s) where used!

Give a quick overview of your game, and how you worked the theme into it.
I worked the theme by putting you in a cursed temple that you don't belong in. I worked the banana by making the treasure you are chasing a red banana. I had plans to incorporate fast-paced gameplay but ran out of time.

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Comments

Submitted

Funny way of hiding trap triggers. Short ray of the flashlight connected with delayed stop makes the game harder. Sometimes funny but also frustrating because we must go from the beginning to get to the hardest trap. The pixel art and animation looks pretty nice.

Submitted (1 edit)

Not so good, but a bit fun. I didn’t like the art, there were higher resolution assets with indexed color art, and the palettes clashing with each other isn’t good. Unity character physics is known to be floaty, but this character acts like a baloon, and i don’t get the way you implemented the theme, because the only thing i see about it is a Sign, the traps and everything make you feel like it is protecting something, making you want to progress, instead of feeling like you are not supposed to be here.

Submitted

The traps being hidden is a neat concept and the little guy looks coo. The movement is a challenge to get ahold of.  

Submitted

Cool game, maybe adjust the movement and it might be cooler

Good Job nonetheless

Submitted

Great job! I really liked it. I think you forgot the G and N of the ancient Eygptian alphabet in the decrypting part though.

Submitted

I like the mechanic of only being able to see the traps that are in the light. Lots of opportunities to make some interesting puzzles in the platformer. I wish it had some SFX and I ran into a few problems with the first trap not actually killing me at all with the fire. The blood banana was in both tombs at the end so I'm not sure why the bottom one would kill you but the top one was the right answer? I love Indiana Jones though so any game where I can explore deadly trap filled temples is great!