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PROTOTYPE: Flower Station: for Climate Jam 2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #3 | 4.857 | 4.857 |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #18 | 4.143 | 4.143 |
Overall | #19 | 4.086 | 4.086 |
Well Planned Production - Is there a clear production plan? | #31 | 3.571 | 3.571 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #31 | 4.000 | 4.000 |
Promising Idea - How interesting is the concept? Would you want to play it? | #36 | 3.857 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
The Gas Station must change its identity to keep the flower alive and remain open.
Use of Theme / Inspiration
Change the Story fits with this game because you cannot win the game without changing the gas station into something more sustainable. You have to keep the flower alive, which makes you think differently about how the gas station should be run.
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Comments
Core gameplay loop/feedback loop is clearly stated and the idea of the tradeoffs between the eco-friendly and consumerist options appears to be the core conflict. It will be interesting to see how the balance develops. Also, it would be interesting to see if consumer and market trends will change as the game progresses (fluctuations in demand for fossil fuels, cost of fossil fuels and electricity).
I'm assuming the project page's cover image is representative of the art aesthetics, but more clarity on that would be good. In my mind, I'm imagining a game like Overcooked, but it takes place in a gas station instead of at a restaurant/kitchen.
I really enjoy the concept and all of your references seem solid in terms of connection to your idea. I will be interested to see what kind of sustainability upgrades are available for the station. As to Aards' point, I would also be interested in seeing how this is controlled. Great planning documentation!
Solid concept and connection to the theme but It's unclear if the player is just protecting one flower or multiple. Seems a tad more realistic to have multiple. Also would be nice to see more of the controls.