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A jam submission

How Hard Can it Be to Deliver Pizza Now that the World Has EndedView game page

Deliver pizza as a drone in the midst of an environmental apocalypse
Submitted by Turtle000, Toxic Mayhem, majungasawrus, razzledazzle_icedtea, Sagarsdude, enderbean, Brushibee, amseo — 15 hours, 49 minutes before the deadline
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How Hard Can it Be to Deliver Pizza Now that the World Has Ended's itch.io page

Results

CriteriaRankScore*Raw Score
Promising Idea - How interesting is the concept? Would you want to play it?#44.7004.700
Well Planned Production - Is there a clear production plan?#213.8003.800
Use of Themes - how effectively or uniquely does it engage in the jam's themes?#244.2004.200
Overall#303.8803.880
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme?#383.4003.400
Reasonable Scope - How reasonable is the scope for the timeline of the jam?#523.3003.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your concept engage in the jam's themes?
It explores the possibility of living in a post-climate apocalypse and how there can still be hope in the healing and revival of the world.

Use of Theme / Inspiration
We are exploring the themes of a world where capitalism and consumerism have destroyed the world as we know it, but people have learned their lessons and are trying to rebuild and live their lives in a way that is respectful to the environment. We find this compelling because the situation can seem hopeless to the youth of our current world, but we want to show that even if the worst case scenario occurs, their efforts were not all in vain and will be important in the revival of the world. We are incorporating these themes through our main narrative, dialogue, and the quests that the player will encounter.

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Comments

(+1)

Really funny concept. Excited to see where this goes in the coming weeks

Submitted(+1)

Hilarious idea, I know i certainly have made pretty unreasonable requests from food delivery workers during less than ideal times, it would be interesting to view what they have to do from their perspective under extraordinary circumstances. hope you are able to capture the feeling of these workers even in ordinary times.

Submitted(+1)

This looks crazy i love that you guys are doing this idea i would have never thought about it! Not gonna lie kind of bleak to think about but also super cool to see how you would go about making general foods we already live and love with when everythings imploded on it self. With that i didnt notice much for your art section but i think yall have a idea and are pretty well made on it!

Submitted

Like other's have said a lot of cool ideas but seems like a large scope. Maybe cut back on the minigame's and stuff and focus on the main loop of making and delivering pizza that's what's most interesting and necessary. 

Submitted

Like other's have said a lot of cool ideas but seems like a large scope. Maybe cut back on the minigame's and stuff and focus on the main loop of making and delivering pizza that's what's most interesting and necessary. 

Submitted(+1)

I agree with the others; really interesting concept, but I think it needs cutting down a bit to fit the scope of the jam. I think a good idea might be to brainstorm which elements are the core that you want to focus on and then removing the rest for now. For example, do you need an animation for the drone taking damage? Do you need NPCs to be moving around the location or multiple quest types and minigames? You might decide you do, as it's integral to the feeling you want the game to have, but there's a huge amount of ideas in here - the foraging minigame on it's own could be a jam submission, as could the pizza one. It all depends on your team size and capacity, of course, and I'm interested to see what you come up with regardless.

The ideation document itself seems good, particularly the Introduction and Mechanics sections, which seem the most fleshed out and edited. I think the bullet point list under "theme" contains a lot of solid ideas that'd be great to see in the game, and I think utilising concepts like disaster capitalism will make the game's apocalyptic future a more interesting and realistic setting.  Keeping the scale of the drone's missions small, as you've outlined (deliveries, communal gardening, cleaning solar panels, repairing relationships etc), helps to drive home your themes well while also exploring elements of local sustainability and anarchist theory. Looking towards real-life communities already building hope in the face of these challenges might help you think of more quest/setting ideas; for example communities like the Zapatistas in Chiapas and the Apoist Kurdish movement in northern Syria have focused on issues like restoring peace, creating seed banks, creating clinics to enable healthcare without access to hospitals, and creating self-organised systems of education. As you highlight in your theme notes, issues of social inequality are connected to environmentalism. 

Good luck! 

Submitted(+1)

Seems like a detailed plan but there is maybe too much to do? Deliviering pizza seems like a clear idea to follow. I could not find info on how the tasks were going to be distibuted in the team.

Submitted(+1)

Cool concept! Reminds me of Death Stranding, where delivering & spreading hope is also the core concepts. The scope, however, I believe is a bit too big over the timespan of this jam - perhaps consider cutting down a few game mechanics to keep it simple and workable!