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CornBoy - IndieCade Ideation Sprint #1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #3 | 4.600 | 4.600 |
Well Planned Production - Is there a clear production plan? | #5 | 4.600 | 4.600 |
Promising Idea - How interesting is the concept? Would you want to play it? | #6 | 4.600 | 4.600 |
Overall | #8 | 4.320 | 4.320 |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #15 | 4.200 | 4.200 |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #31 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
We are theming our game around deforestation and the devastation of nature for the sake of agriculture. We are "Changing the story" by having the player be the one actively destroying the world, by playing as Cornboy and covering the world in Corn
Use of Theme / Inspiration
I think the concept of swapping roles and having the player directly be in control of dismantling ecosystems for the sake of greed could be an interesting way of waking people up to the horrors of deforestation
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Comments
The idea for this game is super interesting!! I love the idea of making the player actively participate in the destruction of the natural environment. It’s unsettling, but I think it will make for a very realistic and eye-opening game! Good job!
This is one of the most developed briefs in this whole jam! This game looks really cool! I love the idea of flipping the script and turning the player into the anti environmentalist. Great work I can't wait to play
This game design document provides a great summary of the direction behind this game. It includes a specific production check list outlining the tasks the game's developers must complete. This will be incredibly helpful as the team determines the final scope of the game. The concept art is also useful in providing readers with a clear visual of the game's level aesthetic. I also appreciate the how upfront the document is with areas that still need to be worked out and finalized.
One note is that I do not believe the document references any sound effects or music. It will be important to include these in the final product to help enhance vibrant and cartoonish aesthetic.
Wishing you the best as we move forward!