This game is one of the most fun I have seen in the jam so far! I think the idea of playing as a 'villian' is an interesting take on the theme. I would be interested in the multiplayer option between Cornboy vs Tree. Overall enjoyed the style and the silly concept!
G Quinn (possumpetal)
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Time travel component and mechanics are very polished and beautiful. From an artistic standpoint, the 2D assets in the prologue do not necesarily match the vibe of the rest of the 3D ones. Possibly having screenshots or renders of the 3D characters instead of the illustrations would make the two flow more cohesivley. Other than that, this game is beautiful, heartfelt, and clever.
Cute style and a very interesting twist on the climate change discussion. From a art perspective, this game would really be improved by making walking animations for the player and NPCs and maybe more landscape art/assets. But, even without these, I still understood who was who. Very fun, can't wait to see what this team does next!
This game has a really unique perspective to renewable energy and the conflicts it can incite between communities versus corporations. The pixel art style was very charming and the animation was very smooth for the most part. I had slight issue reading the text at the very beginning as the longer sentences got cut off on my monitor. Other than that, you found a way to make emails fascinating and would love to see further development of this story and art in the future!
I think the strongest part of this game has to be the research and the muskoxen species itself. However, the gameplay loop as it stands is very short and too simple for repeated plays. I also think that the pixel art should be the main artstyle in all of the elements, including the background. I think with reworking of the levels and added content I would be more intrigued.
I love the concept of the card game and the storytelling aspects in both the description and the cards themselves make me wish there was more artwork to fully flesh out this story and further elaborate on how the players can "change the story" on climate change. I'm a fan of the monochromatic look, but if you were planning on publishing this elsewhere I do believe some of the fonts should be changed in order to make it more readable (typically simple, sans serif fonts like Arial or Comic Sans are easiest to read for dyslexic or vision-impaired individuals). I think the risk you took in making a card game has paid off, can't wait to watch this world come to life.
This game was very entertaining especially by personifying the many parts of the ocean. One issue I had was that even though I never completed the krill mission, I was still allowed to complete the game... The blue jellyfish in both foreground and background caused me a little difficulty at the beginning of the game as I kept swimming towards something that wasn't there. By simplifying the background graphics and adding more animations would make this game look more polished, but this game was a narrative delight!
This game was an absolute blast!
I personally love the idea of the turn-based enviornment. I understand the message of harmony between the enviorment and people, but wish there was more of a connection with the music so the player could year the land and people "harmonizing".
Overall a beautiful and fun strategy game!
The wiring concept is great but I still believe there needs to be more clarification on the mechanics of the game and how this game is supposed to end (does the world go back to normal/habitable?). While the pixel art works, the overall setting is very bleak and difficult to tell what is supposed to be what. Hope to see more!
This Ideation is very well done! I love the concept art and the overall vibes, but I am curious as to how the generative art will work with this concept. Also: I think there needs to be a little more concentration as to how this drop of water changes the narrative of global climate change. Either way, I can't wait to see what comes out of this ideation!